A little problem with model transparency


Arsenal Gear
05-13-2003, 03:38 PM
Ok, I reorigined the M1 Garand just the way I wanted it and compiled. Now when I try it out ingame It still has the blue holes in it. Now here's my question, how do I get rid of the blue holes?

The sooner I get help the sooner the release.

DANZA
05-13-2003, 03:44 PM
http://collective.valve-erc.com/index.php?doc=1043360861-70912800

Arsenal Gear
05-13-2003, 03:53 PM
Ok, I added $texrendermode "Skin3_test.bmp" "masked" to the .qc file but I cant seem to find out how to use the compiler, nor can I see whats wrong because when I double-click studiomdl.exe it opens and closes within a 1/4 of a second.

Arsenal Gear
05-13-2003, 04:19 PM
Help?

Arsenal Gear
05-13-2003, 05:04 PM
Still confused...

Trigger
05-13-2003, 06:03 PM
drag the qc file on to the compiler, it should work like that. Otherwise you could do it with the command prompt, or make a simple batch file.

05-13-2003, 06:36 PM
add the texrendermode crap into you QC, and compile by going to start>run , browse for studiomdl.exe then after "v_garand.qc" (make sure the files relating to the model are in the same folder)
so itl look like c:/blah/studiomdl.exe "v_garand.qc" and press run, walla.

05-13-2003, 06:38 PM
yeah, i've done all that too, i've made sure that the last thing in the color palette is 0,0,255, have the QC right, compile everything right, pure blue on the textures, have the $texrendermode masked crap.... it still comes out blue when i play the game. wtf?!!?

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