[REL]M1 Garand V2 (Hi-Res)
Splinter
12-11-2004, 10:02 PM
Skin: Splinter
Model: DOD DEV.TEAM
Animations: Splinter
Hand texture: Splinter
Gloves: Splinter
Wood split mesh: Splinter
Sleeve textures: Splinter
Sleave base/wrinkles: Dillinger
Sling: Splinter
Sling Attatchment rings: MoH/Dillinger?
30-06 Bullet model: Grain
Bullet skin: Splinter
Garand shoot sound: Xancerman
Garand clip in/bolt forward: Brenden Azevedo
New wood skin
Reskinned metal parts
New animations
New axis splinter sleeve
"Parkerized" metal skin
New 30-06 bullet model
***LINK*** (http://home.comcast.net/~splinter-mark/M1Garand_V2.zip)
Pvt. Stephenson
12-11-2004, 10:03 PM
very nice man, but is that a bayonet on the front of the gun?
Brutal
12-11-2004, 10:03 PM
looking great!
Guyver
12-11-2004, 10:22 PM
Originally posted by Lt. Stephenson
very nice man, but is that a bayonet on the front of the gun? Yes,but there is a version without it in the zip....Nice work btw. :)
HCdeathroll
12-11-2004, 10:29 PM
Nice man, I just reformatted so I was looking for all new models...I'm using all of yours and was hoping you would do another M1
No FAMAS model yet Splinter?
;)
Lookin' really good buddy.
Splinter
12-11-2004, 10:39 PM
*twitches and curls up fists*
Krazy
12-11-2004, 10:52 PM
Excellent. My new garand.
Now perhaps a Springfield?
Billie|Joe
12-11-2004, 11:06 PM
he's done it again!
Splinter
12-11-2004, 11:13 PM
he's done it again!
*drops the jar of cookies*
oh shi...
i think splinter makes the best stuff for dod .
if u need an extra host for skins/models i can help out , i got my self well alota webspace . i have a a webhosting account on "foghosting.com" and some from my ISP .
i know some people hate clicking on a dodec link cause its not an instant download and u gotta click a few more windows , then they link u to edge files , then if their busy , link to filefront , + adds . besides my clans webpage , i never use much webspace at all .
Andy Whyberd
12-12-2004, 05:13 AM
:eek: Another great release by Splinters.
Does this one come with Bayonet P & W Models?
Disciple
12-12-2004, 06:34 AM
Might have used if it didn't have FOV.
Ohhh Johny Boy!!
Splinter
12-12-2004, 06:35 AM
Thats good to know...
Disciple
12-12-2004, 06:36 AM
Yeah I know.
PsychoPimp
12-12-2004, 07:02 AM
Yeah,finally a garand skin .. h000raY
Dire Wolf
12-12-2004, 02:41 PM
Carbie and now the garand....I'm in heaven....
BrewHaHa
12-12-2004, 02:43 PM
Could you tell me how to install custom models?
:) good work.
soobin
12-12-2004, 03:22 PM
nice though .....
but sadly this will replace your first garand LOL
LtSmith
12-12-2004, 04:21 PM
actually this is his 3rd garand release.
darkflame
12-12-2004, 07:53 PM
:hamster::hamster::hamster::hamster: were never going to see a pack are we:D
Meleculo
12-13-2004, 11:53 AM
Great work as usual, just a few crits on the animations.
The draw, while new, smooth and very nice looking, seems to be too long.
While many draws cut off this one, moving so far from idle, teleports even making my own server.
The smash(also very nice) is slow, but not horrible. Doesn't seem too too bad in game, but seeing as it does damage instantly, it should be very fast to strike in theory. Your recent K98 for example is perfect.
As a side note I noticed the enbloc kinda pops out instead of flying like in most animations.
I'm impartial either way but can anyone comment on which would be fitting of a real M1?
Oh and I seem to run into a crash upon recompiling, this and the de-FOVed, anyone know what's up?
Exit 31
12-13-2004, 12:18 PM
Nice one Splinter! I wanna use em, but after decompiling the model, i can't compile it. Give's me an error. After that i can't load the model anymore in HLMV. I wanted to ajust the origin settings.
Any ideas what's causing this?
Thanks for your great work!
Splinter
12-13-2004, 06:11 PM
Thanks for the crits Meleculo, much appreciated. But if the smash does not satisfy you enough, there's always the bayonet version :)
The reason why it's not compiling because there is a texture error in the QC.
take out the line:
$texrendermode "skin3_test.bmp" "masked"
and you should be fine.
Exit 31
12-15-2004, 01:07 PM
take out the line:
$texrendermode "skin3_test.bmp" "masked"
I'm afraid that doesn't work.
Exit 31
12-15-2004, 01:13 PM
So, Splinter what is different with the qc-file? I notice that there's no path to a shootsound. For exemple 'tommy_shoot.wav'.
Ingame the shootsound mixes with the recharge sound or something. I like the result of that! What's the key here to get more then one sound mixed ingame? This is the first time with any model that does this. This is for me as a sound freak a new perspective to sound engineering.
WillBBC
12-16-2004, 10:30 AM
AAA++++ Would buy from again. Solid ebayer.
SwedeIndeed
12-16-2004, 03:02 PM
To continue on the stupid questions trail:
Is there any significant difference between the parkerized version and the normal one (btw what does "parkerized" mean?)?? I've noticed that the parkerized one isn't as shiny as the normal one - any other differences??
Trp. Jed
12-16-2004, 03:17 PM
Originally posted by SwedeIndeed
Is there any significant difference between the parkerized version and the normal one
The pakerized version shoots spider webs from the bayonet lug.
Guyver
12-16-2004, 04:36 PM
Originally posted by Trp. Jed
The pakerized version shoots spider webs from the bayonet lug. LOL
Anywho:
Parkerizing (sometimes called phosphating) is a method of protecting steel. Steel is a metal alloy whose major component is iron, with carbon being the primary alloying material. Carbon acts as a binding agent, locking the otherwise easily-moved iron atoms into a rigid lattice. Varying the amount of carbon and its distribution in the alloy controls the qualities of the resulting steel. With the increased carbon, steel is harder and has a much higher tensile strength than iron, but is also more brittle. One classical definition is that steels are iron-carbon alloys with up to 2.1 percent carbon and thus increasing their durability. It is commonly used on weapons.
Intifada
12-17-2004, 07:03 AM
the animations are fine, but i liked the dark version before better (personal taste, so u dont have to give a :hamster::hamster::hamster::hamster: ).
only one small thing stings right into my eye the hole in the sight isnt a hole, its just black, i guess u forgot the transparency.
macoto1209
12-17-2004, 08:49 AM
this should work...
but u'll see something wrong between the faces of the sight
if u still wanna put that sight on ur eyeball
find skin3_test.bmp in his m1 v2,and import the bmp below
http://home.pchome.com.tw/web/macoto1209/skin3_test.bmp
Intifada
12-18-2004, 08:52 AM
this wasnt a direct request, if i had HLMV installed i could have done it myself, but thank you anyway. :sheep:
nice skin splint
i dont like the dod model, maybe i ll just reorginize it. but, then again i dont play dod anymore so whats the point?
rotzbua
12-24-2004, 10:26 AM
Very nice job, but nothing will ever replace bruts garand from my dod folder :)
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