[MREQ] 3.1 Thompson with 1.0 Reload


05-13-2003, 08:23 AM
I was wondering if someone could convert the 3.1 tommy model with the default draw and holding animations, but it uses the 1.0 reload animation so it does not get cut off. This would probably involve some animation editing too, to make the reload anim mesh with the 3.1 animations. Thanks.

Ralfst3r
05-13-2003, 11:16 AM
I did the first Tommy reskin for 1.0, you can find it here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=2140)

-=JaCoBsOn=-
05-13-2003, 12:01 PM
Originally posted by Ralfst3r
I did the first Tommy reskin for 1.0, you can find it here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=2140) I think he mean the model too, not the skin... :p

Ralfst3r
05-13-2003, 01:11 PM
Originally posted by -=JaCoBsOn=-
I think he mean the model too, not the skin... :p

Well than he's lucky, cuz the model is pretty much the same as 3.1 :)
It didn't change :p

05-13-2003, 01:15 PM
The problem with the tommy v1.0 is the model, not the skin :(

I think the man asked for a 3.1 model, not skin :D

05-16-2003, 07:18 AM
bump

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.