[REL] dod_82ndRangers
(4THIDUSA) SSG
12-03-2004, 01:28 PM
Mainly for me and my mates, but I figured I will put a notice here as well, this is my last HL1 map as I am now moving on to Source Mapping. Invade and secure the facility, enjoy the pics, available for download at my web site www.4thidusa.com or ingame download, servers are listed on teh right, this is the server currently running it, 70.84.38.84:27015 =82ndR= Clan Custom Map
http://www.4thidusa.com/dod/pics/rangers.gif
http://www.4thidusa.com/dod/pics/rangers2.gif
http://www.4thidusa.com/dod/pics/rangers3.gif
http://www.4thidusa.com/dod/pics/rangers4.gif
http://www.4thidusa.com/dod/pics/rangers5.gif
http://www.4thidusa.com/dod/pics/rangers6.gif
HCdeathroll
12-03-2004, 01:37 PM
I don't get it....82nd Rangers? With brits? Pretty cool lookin none the less.
Roach
12-03-2004, 02:21 PM
Nice looking map, are the boats spawn points? or are they required to get from one end of the map to the other?
killer tomato
12-03-2004, 03:33 PM
Looks neat (4THIDUSA) SSG,
I like the roominess, the lightning and the overall design. Pretty balanced it seems.
The last pic does remind me of one level I played in MOHAA. The one in wich you have the task of destroying all tanks. That mission took place in El Alamein I believe...
Anyway, I think you did a good mappingjob here. Can't wait to play it!
tomato
Maxey
12-03-2004, 04:04 PM
Nice looking map, but why are the pictures all stretched up? :confused:
(4THIDUSA) SSG
12-03-2004, 04:19 PM
Thanks for the replies, yes the boats are British spawn points, they dont move and the Axis spawn on the other side in trucks and the building next to the trucks, the pics are resized to keep the forum width from getting screwed up
Stuka
12-03-2004, 04:21 PM
hi, your map looks great but I had a question, what shade did you use as your enviorment map? I can't seem to get a good cloudy day lighting effect
Maxey
12-03-2004, 04:21 PM
Originally posted by (4THIDUSA) SSG
Thanks for the replies, yes the boats are British spawn points, they dont move and the Axis spawn on the other side in trucks and the building next to the trucks, the pics are resized to keep the forum width from getting screwed up
At least give us links to the original pictures...
(4THIDUSA) SSG
12-03-2004, 04:37 PM
Sure, no problem, the light is a follows
light_enviroment
pitch yaw roll 0 334 0
pitch -28
brightness 138 138 138 50
diffuse brightness 128 255 255 50
Now under map properties in the drop down menu from the top
I used as the default light level 50
OK, full size pics links
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0001.gif)
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0004.gif)
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0005.gif)
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0006.gif)
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0007.gif)
dod_82ndRangers (http://www.4thidusa.com/dod/pics/dod_82ndrangers0008.gif)
Nice looking, but maybe a bit too gery_ish?
travis
12-04-2004, 05:18 AM
looks neatbix.
change the render mode on your func_illusionaries to "solid" ;)
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.