messing with video cards
UR_Expendable
11-24-2004, 08:15 AM
I've made a map for my clan, and the only major complaint is that when someone looks towards the main building, a large 2 story warehouse, their video goes loopy. R-speeds? It's textured 1x1. I'm at a loss here and would appreciate any help.
LightningBoy
11-24-2004, 02:56 PM
Are there lots of windows in the warehouse?
By textured 1x1 do you mean that you applied the textures at the default scale? Did not scale them up?
How much distance is between the player and the warehouse?
Is it a large open area?
Can the players see anything beyond the warehouse when looking in that direction?
Are there any models or sprites visible when looking in that direction? Does the r_speeds spike only from looking from one point of view or does it occur from any / all angles?
Does it occur from anywhere else in the map?
UR_Expendable
11-24-2004, 08:54 PM
Originally posted by LightningBoy
Are there lots of windows in the warehouse?
By textured 1x1 do you mean that you applied the textures at the default scale? Did not scale them up? How much distance is between the player and the warehouse? Is it a large open area?
Can the players see anything beyond the warehouse when looking in that direction? Are there any models or sprites visible when looking in that direction? Does the r_speeds spike only from looking from one point of view or does it occur from any / all angles? Does it occur from anywhere else in the map?
Appreciate the response. Still new to this, tried some of the tuts but couldn't seem to find one on this. To answer your questions...
*There aren't a lot of windows, mainly 2 to a side, none in back.
*I didn't scale the texture up, default.
*Not a lot of open space and the players can't really see anything past it when looking directly at it, where I get the most complaints.
*There are a few models bushes, trees, etc. by the wall.
*The r_speeds tend to spike when looking at the walls and I haven't had any other complaints anywhere else on map.
*I have screenshots but their too big to post.
Gorbachev
11-24-2004, 09:16 PM
Remember that just because a player can't see it doesn't mean the engine isn't rendering it.
WinstonChurchil
11-25-2004, 12:51 AM
scale the screenshots down, post them and dont forget to show us the r_speeds.
UR_Expendable
11-26-2004, 11:49 AM
Okay, I found some things to try, appreciate the answers back though, much thanks. Got to work on my searching techniques. :o
FuzzDad
11-26-2004, 08:13 PM
Start your map by the following:
1) Play Games
2) Right click on Day of Defeat
3) Choose Properties
4) Click Launch Options
5) In the space provided add: -dev -console
6) Start DoD
7) In the console type: developer 2
8) In the console type: map <your map name>
9) Once the map starts pull down the console and type: gl_wireframe 2
Now you see what the engine "sees". If you don;t do a good job blocking what the engine see's it'll draw stuff that the player cannot see causing the players PC to render stuff it doesn;t really need to render causing fps to drop and all other sorts of issues to arise.
There are a lot of tutorials out there...and some are ages old...that speak to map design and how to use hints brushes, etc. It's one of the common problems with HL1-based maps. It's why most mappers use what we call the "S" turn in our maps. It's why roads have 90 degree turns in them because a 90 degree turn can keep the engine from having to render what's on the other side of the turn. Think about Donner...the roads are just a series of 90 degree turns. Think about glider...you come up to the castle in tunnels that are a 90 degree turn. Think about almost any map in DoD and you'll "see" a 90 degree turn.
The only other way to keep r_speeds down is to create a series of "rooms" seperated by 90 degree turns. A "room" can be a open air market like the cs map Italy for example or the seperate fighting areas in forest. Both maps use narrow corridors to connect the fighting area's.
Other things that can cause lag are blinking lights, a lot of animated water, or a loose skybox. Good luck!
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