source map :E


travis
11-21-2004, 10:24 PM
thx to jed for in-advertently posting us a little piccy of whats comming up for dod_density which i believe GingerLord said it was going to be an official dod:s map - i might have my wires crossed :E eitherway its looking sexy ;o

http://img46.exs.cx/my.php?loc=img46&image=cs_density0002.jpg

obviously the textures dont look sourced up yet

Roach
11-21-2004, 10:27 PM
Oddly it has CS money value, timer, health, etc. and the file is titled cs_density.

Is this because they are using CS:S as their build off?

Billie|Joe
11-21-2004, 10:38 PM
Originally posted by Roach
Is this because they are using CS:S as their build off?

exactly, they can't test it with a game that isn't released unless they have some insider thing going on with the dev team.

and yeah.. the quality of the textures is good... but it's just really low res compared to what cs and hl2 has done with their maps.. And yah, it would suck to have to to skin all of that again o_O

Mr. Dig
11-21-2004, 10:50 PM
Good :hamster::hamster::hamster::hamster:

I can't wait to see what kind of stuff the DoD mappers churn up with the new effects and lighting. Some of those HL2 areas are just amazing.

Tonedef
11-21-2004, 10:59 PM
That is a tasty pic...lookin good and looks like it is keeping the DoD feel!

Edit:is this alowed here...I think it should stay...really giving us a little more to drool over, though it isn't near done.

travis
11-21-2004, 11:36 PM
jed himself posted it on these forums, showing off his next new scoped enfield ;o

Genie
11-22-2004, 04:22 AM
Purdy. Can't wait to see the finished version, or better yet, I can't wait to play, period.

Chancer
11-22-2004, 04:38 AM
How do I buy guns ?

:D


Good to see the mapping community pre-empting the release and getting things ready - the more maps the better - official or custom.

I also quite like dod_density - Nice one Ginger !

happyernst
11-22-2004, 06:06 AM
hehe nice Picture ! :carrot:

SirErwinRommel
11-22-2004, 06:27 AM
Please tell me that pic is a hoax.

I noticed in the bottom right... $$$$ OMG...NOOOOOO not a WWII game where the guys have to buy their equiptment.!

that would be sooooo sad.

specially when they guy has more money then any soldier ever made or had in 1941

LooD
11-22-2004, 07:00 AM
Originally posted by SirErwinRommel
Please tell me that pic is a hoax.

I noticed in the bottom right... $$$$ OMG...NOOOOOO not a WWII game where the guys have to buy their equiptment.!

that would be sooooo sad.

specially when they guy has more money then any soldier ever made or had in 1941

Please take the time to read the thread. This is explained already in the second and third post...:rolleyes:

Kid-A
11-22-2004, 07:00 AM
Originally posted by SirErwinRommel
Please tell me that pic is a hoax.

I noticed in the bottom right... $$$$ OMG...NOOOOOO not a WWII game where the guys have to buy their equiptment.!

that would be sooooo sad.

specially when they guy has more money then any soldier ever made or had in 1941 Hmm I think it's explained is previous posts. But they make the map in hammer source but to test it you need to use CS:S as Dod:S isn't finished.

You won't have armour or money in dod:s!

An1
11-22-2004, 07:25 AM
pic doesnt look a lot different to what we play now :o

but then again, i dont pay attention to eye candy, as long as the game is fun

ReutherMonkey
11-22-2004, 08:26 AM
Originally posted by An1
pic doesnt look a lot different to what we play now :o

but then again, i dont pay attention to eye candy, as long as the game is fun

the textures are aparently all old textures that had to be converted to work for Source. The fact that mappers are just trying to get used to the software changes first before they push the limits, as well as the use of old textures is probably why it doesn't look much better to ya.

Steel Blade
11-22-2004, 08:31 AM
Looks awsome :o

Fenris Wolf
11-22-2004, 09:16 AM
Looks disturbingly similar to the fake pic of jagd....

RoX
11-22-2004, 09:22 AM
you are weak....

tenyard
11-22-2004, 09:23 AM
Well, the SDK has been out for a while now, I wouldn't doubt it's real.

Tonedef
11-22-2004, 09:28 AM
As far as I remember they are part of valev and don't need the SDK to be released

footsteps
11-22-2004, 09:52 AM
That weapon model looks very chunky and HL1ish :(.

Trp. Jed
11-22-2004, 10:39 AM
My god you lot are excitable... :eek:

GingerLord and I are just putzing around with the source engine to see whats possible, nothing else. We don't even have the full SDK so a lot of what I'm doing its just trying stuff, seeing what breaks and what doesn't and a lot of guess work. Its all just proof of concept.

We're using CS:S as its the only proper multiplayer Source game out at the moment and thats what the current SDK is made for - stop reading so much into into the screenshots.

No, Density isn't official - its a custom map, GingerLord was just experiementing with source to see how much work was involved in converting current DoD maps to source. Yes the textures are all the old 1.3 textures - he doesnt have new higher res textures yet.

Yes, the enfield is a 1.3 model - as I said the SDK doesnt really cover modelling so I was just experiementing with trial and error to see how hard and how different the production process is in making models for Source. Yes its a bit big ang chunky - Source doesnt use FOV'd modells - it draw the world with one FOV and the model with another. The model isn't adjusted to compensate for this. And no, its a very low poly model although I have tweaked with the shaders and yes the glass in the scope is reflecting the 3D skybox as you move although at the moment its way to reflective (I have a better version now).

But anyway, THIS ISNT DOD:S but its not a fake pic either. Its just myself and GingerLord experiementing and trying to bring ourselves up to speed with whats possible in Source and how it works. We're not competing with the DoD team or working with them - this is just us messing around.

And if your that obsessed, go play with these:


http://img132.exs.cx/img132/5205/cs_density0003.jpg
http://img132.exs.cx/img132/4039/cs_density0009.jpg

travis
11-22-2004, 10:40 AM
ahhh typical..... always conspiracy theorists thinking any little taste we have of anything must be fake. Well your wrong this pic is genuine if you have a look in the modelling forum you will see whaere jed posted it - k so this pic might not be a big deal to most people but being a mapper myself im interested in it.

so now thats sorted, who shot jfk?

Steel Blade
11-22-2004, 10:51 AM
Jed those look awsome :D

Trp. Jed
11-22-2004, 11:12 AM
Good lord. Just glad I didnt post a picture of the driveable Kubelwagen with rear mounted MG34 - Mr. Dig would have a field day proclaiming the end of DoD as we know it.

ShadowbaneX
11-22-2004, 11:36 AM
You had to use the scoped enfield didn't you? You just had to use my favourite weapon in the game. Now, I want this game even more.

Thanks Jed. It's looks great. If DoD source is gonna be even better...

*cries*

Me wants the precious!

Ginger Lord
11-22-2004, 11:40 AM
Originally posted by Trp. Jed
Good lord. Just glad I didnt post a picture of the driveable Kubelwagen with rear mounted MG34 - Mr. Dig would have a field day proclaiming the end of DoD as we know it.

Oh noes, Jed let the cat out of the bag!

Anyways, Density is not official and like Jed said its just a test version. I simply ported Density over, had to delete all the entities and retexture. They are the old 256*256 textures but don't fear, new ones will be done. Some higher res textures are in, such as the water, crates and grass. I've also been messing around with the 3D skybox with hills and clouds.

Its just running in CS: S so I can get all the architecture and textures done, then whack in the entities when we have DoD:S related stuff and voila, release.

Sorry to spoil your fun :P

ShovelMeSilly
11-22-2004, 11:41 AM
Keep messing around with it. It will be nice to have some custom maps available very soon after DOD:S is released.

Ginger Lord
11-22-2004, 11:43 AM
Oh and to keep you amused, heres some old pics from a old build:

http://www.gingerlord.co.uk/images/density_source1.jpg

and

http://www.gingerlord.co.uk/images/density_source2.jpg

and

http://www.gingerlord.co.uk/images/density_source3.jpg

Tom Gun
11-22-2004, 11:58 AM
Originally posted by Ginger Lord
[B]Oh and to keep you amused, heres some old pics from a old build:


oh noes! DoD:S be featuring weaponry and technology that was not available in WW2! :( :( :(



...Does that mean we can have TIE Fighters and X-Wings :vader: ?

Black Lotus
11-22-2004, 12:26 PM
screw tie fighters and X-wings.. I want my damn lightsaber!!!

Maxey
11-22-2004, 12:28 PM
I love dumbpowered... err, i mean steampowered foruns.

There was already a post in the dod section of it, claiming that those shots were official. :rolleyes:

Ginger Lord
11-22-2004, 12:33 PM
Heres more fuel to the fire:

http://www.gingerlord.co.uk/images/density_source5.jpg

Genma
11-22-2004, 12:40 PM
Yeah.. err any chance to see that british model? :hamster:

ShadowbaneX
11-22-2004, 12:44 PM
Originally posted by Ginger Lord
Heres more fuel to the fire:

http://www.gingerlord.co.uk/images/density_source5.jpg

Left handed models? It'll be interesting to see how the bolts are gonna work.

tenyard
11-22-2004, 12:51 PM
Originally posted by Ginger Lord
Heres more fuel to the fire:

http://www.gingerlord.co.uk/images/density_source5.jpg

That is some sexy stuff.

Ginger Lord
11-22-2004, 12:52 PM
Originally posted by [FC]ShadowbaneX
Left handed models? It'll be interesting to see how the bolts are gonna work.

Thats just CS:S being stupid.

Heres it properly:

http://www.gingerlord.co.uk/images/density_source5a.jpg

ShadowbaneX
11-22-2004, 12:52 PM
Originally posted by Ginger Lord
Thats just CS:S being stupid.

Too bad, that would have been cool to see.

Fenris Wolf
11-22-2004, 01:17 PM
I like the random dead bodies laying around. Any chance we can move them around and make meat bunkers?

Trp. Jed
11-22-2004, 01:23 PM
Originally posted by FenrisWolf
I like the random dead bodies laying around. Any chance we can move them around and make meat bunkers?

Pervert. :rolleyes:

Fenris Wolf
11-22-2004, 01:26 PM
OK, well, any chance we cna move them around, period? Or prone behind them and use for cover? Actually...scratch that, no idea until DoD:S is out...but out of curiosity, do they grab bullets? Like if you were to hang one up on a street light (sick and twisted, I know, but bear with me) and stand behind it, would you have some cover, or would the bullet damage be lessened because of having to penetrate people parts?

Ginger Lord
11-22-2004, 01:29 PM
Penetrating dead bodies is never good. period.

I think they do absorb bullets a bit, but a few go through, havnt really been that twisted to try yet. So I will later.

Steiner
11-22-2004, 01:45 PM
Well great news :D
Thumbs up!

Forral
11-22-2004, 01:49 PM
Originally posted by Ginger Lord
Penetrating dead bodies is never good. period.

Bwahahahaha, vulgar.

Water looks nice.

Maxey
11-22-2004, 02:23 PM
I love internet. Now everyone thinks that those pictures are official ones. :PARROT:

DanM
11-22-2004, 02:35 PM
/Offtopic
I see you've been to the money tree, Ginger Lord ;). You live in Yorkshire then?

Forral
11-22-2004, 03:04 PM
Originally posted by Maxey
I love internet. Now everyone thinks that those pictures are official ones. :PARROT:

I think I would be quite dissapointed if those were DoD-Source map textures.

Churchill
11-22-2004, 03:25 PM
Bet the fire burns all week.

http://www.halflife.pexgames.com/news/1101136887.html

ShovelMeSilly
11-22-2004, 03:47 PM
Originally posted by Churchill
Bet the fire burns all week.

http://www.halflife.pexgames.com/news/1101136887.html

You know its a trustworthy news source when they can't spell available. :hamster:

Dwin
11-22-2004, 04:03 PM
From now on, forum posts with screenshots that are even remotely related to DOD:S should fully explain the picture in BIG RED BOLD, UNDERLINED LETTERS

Crispulus
11-22-2004, 04:03 PM
hahahhaha.

{GL}DoubleD
11-22-2004, 04:04 PM
Bet the fire burns all week.

http://www.halflife.pexgames.com/news/1101136887.html


...just.... wow.

tenyard
11-22-2004, 04:14 PM
Half the people think it's an official DoD S screenshot, and the other half are pissed because the texture quality isn't what they had hoped... gj people.

Crispulus
11-22-2004, 04:16 PM
Originally posted by Ten Yard
Half the people think it's an official DoD S screenshot, and the other half are pissed because the texture quality isn't what they had hoped... gj people.


/offtopic


pssst, ten yard, i have a new sig hyperlink thanks to pub-x, can you guess which one?

/ontopic

yeah, it is pretty sad....

Ginger Lord
11-22-2004, 04:29 PM
Jed, our work here is done.

PickItUp
11-22-2004, 06:15 PM
To clarify, that is not a shot of dod:s, and this is the first I've heard of density being an official dod:s map.

I'm not sure why Ginger is letting you guys think so, other than he probably thinks its a lil funny.

Trp. Jed
11-22-2004, 06:21 PM
He's not John. Its been denied a hundred times but no-one wants to listen. :(

PickItUp
11-22-2004, 06:26 PM
I just posted so we dont get chewed out by valve pr guys ;) Dont want there to be any mistake that we're releasing info hehe.

It's good to see you guys working with Source already.

Trp. Jed
11-22-2004, 06:40 PM
Morbid curiosity really that and trying to help all the cs mappers who are mailing me asking how the heck to use XSI. The Enfield hack just came about from wanted to test out the different texture shaders on models and the player models from trying to figure out the new studiomdl.

It just seems putting them all together with Gingers map seems to off caused some confusion. :(

*RAR*
11-22-2004, 07:44 PM
:(

I want to play DoD:S so firggin' bad. Dev guys, I'm willing to perform sexual favors for an early release. ;)

:dog:

Maxey
11-22-2004, 08:35 PM
You know guys... Don't show your source maps till the day dod: s is released, or write a big bold description of the map directly in the images, so people don't start "ogm!!111 dods will b teh sux!!! teh grafix r so old omg! you vlave sux!!!111"

Damn, people really suck at internet...

Felix
11-22-2004, 08:42 PM
If you weren't a fanboy foaming at the mouth in defense of the game like it's your child in danger you would understand why some people are trying/tried to find out the real situation with the picture because PHL, a popular site, proclaimed it was indeed a shot from DoD:S.

Fenris Wolf
11-22-2004, 08:43 PM
Originally posted by Maxey
Damn, people really suck at internet...

That's cause they can't beat the final boss. They also cheat at Contra, for the same reason.

Originally posted by Felix
If you weren't a fanboy foaming at the mouth in defense of the game like it's your child in danger you would understand why some people are trying/tried to find out the real situation with the picture because PHL, a popular site, proclaimed it was indeed a shot from DoD:S.

So instead of reading the thread entitled "source map :E" you created a post trying to find out if it's real or not, and *****ing about something without even looking right in front of you. gg.

Felix
11-22-2004, 08:45 PM
Originally posted by Felix
If you weren't a fanboy foaming at the mouth in defense of the game like it's your child in danger you would understand why some people are trying/tried to find out the real situation with the picture because PHL, a popular site, proclaimed it was indeed a shot from DoD:S.

Would like to reitterate what I said. Not only that the title "source map :E" doesn't make me think "new dod:s screenshot". Get a life, quit trolling this tired forum. No wonder people left MSA, they're sick of the bad attitude everyone has here. God forbid I speak my mind.

Maxey
11-22-2004, 08:49 PM
Originally posted by Felix
If you weren't a fanboy foaming at the mouth in defense of the game like it's your child in danger you would understand why some people are trying/tried to find out the real situation with the picture because PHL, a popular site, proclaimed it was indeed a shot from DoD:S.
What's up with calling other people fanboys?

If a (supposely) professional site can't get their facts straight, how can people get?

Hey DoD Team, don't show a goddamn picture or video from DoD: Source till the day you release it.

Clueless people don't deserve it.

Dwin
11-22-2004, 08:53 PM
Whats sad is that you can clearly see the CS:S HUD on those screenshots, and people still think it's from DOD:S.

Felix
11-22-2004, 08:54 PM
Because it's obviously forcing you to become the over-righteous and over-zealous defender of the game when someone has an opinion to display, whether it seems (keyword seems) like harsh criticism or not. I believed the screenshot was from DoD:S, that's what it said on PHL, a site I visit often and a site that others visit often. So came here to voice my opinion on it because I thought it was real, I found out it wasn't DoD:S...so I edited the post and said so, showing how misleading it was. I'm human, like you, everyone makes mistakes. Why you feel it's necessary to jump straight for the throat over it makes no sense to me. Despite the fact the picture was not what I thought it was, my opinino still remains that with this new engine, I'de like to see everything redone as far as the models and sounds for this new engine...some eye candy. Is that too much to ask? Is it necessary to demonize criticism on this forum?

Whats sad is that you can clearly see the CS:S HUD on those screenshots, and people still think it's from DOD:S.

DoD:S isn't done...it's quite possible the HUD was not changed yet.

Crispulus
11-22-2004, 08:59 PM
PHL got it wrong? boy, they have gone downhill.

Trp. Jed
11-22-2004, 08:59 PM
The sheer idiocy of people on these forums astounds me. It really does. :rolleyes:

Crispulus
11-22-2004, 09:00 PM
Originally posted by Felix




DoD:S isn't done...it's quite possible the HUD was not changed yet.

why would it be a cs:s hud by default?

ShadowbaneX
11-22-2004, 09:00 PM
Originally posted by Trp. Jed
The sheer idiocy of people on these forums astounds me. It really does. :rolleyes:

Momma always told me there'd be morons in my life. What she didn't tell me was that there'd be so many of them. :eek:

Crispulus
11-22-2004, 09:01 PM
Originally posted by Trp. Jed
The sheer idiocy of people on these forums astounds me. It really does. :rolleyes:


sorry, i'll try harder to make a thread about bison mating habits. by the way, i'm trying to convert the blue shift hi def models to hl:s, any tips?

Trp. Jed
11-22-2004, 09:26 PM
Originally posted by Crispulus
sorry, i'll try harder to make a thread about bison mating habits. by the way, i'm trying to convert the blue shift hi def models to hl:s, any tips?

You wont be able to without the animation SMD's and supporting files because you wont be able to compile them. If you do have them then then you need to re-rig and assign the vertices to the bones and weight them, convert the textures to the new format and re-compile them all.

Colonel Forbin
11-22-2004, 09:37 PM
Jed stop hijacking this thread with your nonsense. Now back on topic:

http://teamdod.hostfury.com/insane/dodsource/dod_density_source1.jpg

OMG!!! Why are they using the USP in DoD, it's going to unbalance everything!!!

BTW, it's Jed's fault for creating both the player and scoped enfield models in those pics.

Colonel Forbin
11-22-2004, 09:40 PM
You know it just occured to me. Since that pic was uploaded to an image hoster, nobody is duplicating it and creating new links, they're all just sucking the bandwidth off the one server. Whoever put it up and started spreading lies could easily just edit the image to contain an explanation.

Crispulus
11-22-2004, 09:42 PM
Originally posted by Trp. Jed
You wont be able to without the animation SMD's and supporting files because you wont be able to compile them. If you do have them then then you need to re-rig and assign the vertices to the bones and weight them, convert the textures to the new format and re-compile them all.

okay, that is over my head. mebbe someone who knows this stuff and cares to will someday make the blue shift high def pack for source. until then, i'm stuck with a glock.

Neutrino
11-22-2004, 09:42 PM
this is good publicity for Density. I HOPE YOU ARE HAPPY GINGER LORD!

:p

Trp. Jed
11-22-2004, 09:51 PM
I've just seen that picture posted on planethalf-life. I do not believe this is happening...

Billie|Joe
11-22-2004, 09:58 PM
Originally posted by PickItUp
Dont want there to be any mistake that we're releasing info hehe..

you make me want to cry :(

Dwin
11-22-2004, 10:21 PM
Originally posted by Felix

DoD:S isn't done...it's quite possible the HUD was not changed yet.



But it's the CS:S HUD. I'm pretty sure the default HUD is the HL2 one not the CS:S one.

Felix
11-22-2004, 10:31 PM
What does it matter? Enough already, jesus.

Tonedef
11-23-2004, 01:26 AM
Lol this has been a fun watch gj jed! :p I hope this just doesn't cause a mess for VALVe...they got enough on their plate...but still this is something to look forward to.

travis
11-23-2004, 02:56 AM
Originally posted by Neutrino
this is good publicity for Density. I HOPE YOU ARE HAPPY GINGER LORD!

:p

hahahah exactly what i was going to say, GL you cant be displeased with this threads 5k views so when density is released for source everyone will know the name and wanna play it asap - weve set density up to become the besterest custerm map ever.

molotov_billy
11-23-2004, 02:56 AM
Originally posted by Trp. Jed
You wont be able to without the animation SMD's and supporting files because you wont be able to compile them. If you do have them then then you need to re-rig and assign the vertices to the bones and weight them, convert the textures to the new format and re-compile them all.

I havent had any trouble re-compiling with just the smd's. No re-rigging or re-exporting

Rob
11-23-2004, 03:20 AM
Originally posted by Dwin
But it's the CS:S HUD. I'm pretty sure the default HUD is the HL2 one not the CS:S one.

Uh, tell me what HL2's multiplayer component is.

Crispulus
11-23-2004, 03:28 AM
Originally posted by molotov_billy
I havent had any trouble re-compiling with just the smd's. No re-rigging or re-exporting

so, all i have to do is convert the smds.

so, i have to decompile the models to convert the smd's to source, then recompile the models and drop in a half:life source models folder?

travis
11-23-2004, 03:41 AM
THIS (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=42985) thread might be useful to you

molotov_billy
11-23-2004, 04:22 AM
Originally posted by Crispulus
so, all i have to do is convert the smds.

so, i have to decompile the models to convert the smd's to source, then recompile the models and drop in a half:life source models folder?

There's no converting if you have smd's. If you don't, then yea, you will need to decompile to get them or find the person who originally made the models to get you the smd's

You'll need to compile textures as well.. but anyway, all of this should be (or will be very soon) in the sdk

Trp. Jed
11-23-2004, 04:38 AM
Originally posted by molotov_billy
I havent had any trouble re-compiling with just the smd's. No re-rigging or re-exporting

Actually what I meant was that if the HL:S models have a different skeleton or animation set in source. I think the high-def pack has some extra anims (or so I'm told - or maybe that was the PS2 version).

But yes, as you said if the hi-def has the same animations as HL:S and will work with the hi-def bi-ped right then it can be re-compiled. You just wont have weighted vertices.

Effexx
11-23-2004, 04:47 AM
Originally posted by molotov_billy
but anyway, all of this should be (or will be very soon) in the sdk


Please say "soon" actually means soon in this case... I'm dying to get my hands dirty...


GingerLord: NIce work so far, but suggestion... Since the Source engine can handle more geometry you should think about softening up hard edges with small details... In this picture

http://www.gingerlord.co.uk/images/density_source3.jpg

you should consider making parts of that arch slightly rubbled, or shifted bricks/stones... especially at the corners... It would give it more of a rounded appearance by breaking up the hard lines/edges...


...

Neutrino
11-23-2004, 06:17 AM
i dont think hes done

Ginger Lord
11-23-2004, 12:23 PM
This has had me and Jed in stitches for 48 hours, well done guys, your outstanding assumption skills have surpassed our expectations.

Nowhere did we say this was DoD: S. You all assumed. Well done to those with a braincell who realised that with CS weapons and HUD, it wasnt *shock horror* DoD

:D

Its just Density running in CS: S with custom models. Nothing more. They are old shots of when I had done like 2 hours work on it. Its nowhere near done, maybe 2% if your lucky, and thats for a final CS version.

Thanks for the laughs, I havn't had so much fun for ages as to reading all the hundreds of threads on forums worldwide going:

"OMFG DoD: S sceens!111elevenl!!1"

Your the best.

Jed and Me 1
You 0

:rolleyes:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.