[Polyperpoly]Thompson
Sproily
11-12-2004, 03:20 PM
Ookey.. my first PolyperPoly model with 3DS Max..
http://img15.exs.cx/img15/4488/Thompson.jpg
http://img15.exs.cx/img15/5695/thompson2.jpg
Could need some tips and photos, like.. from the barrel and before the barrel.. theres this little metal block.. id need some pics of it, and the sights.
And im not really sure how this is supposed to look, i bet the polies look strange.. because this is my first one.. anyway, photos! :P
And the polycount is at the moment 329 :P
Sproily
11-13-2004, 04:47 AM
Fairly finished:
http://img108.exs.cx/img108/7199/ThompsonB1.jpg
Splinter
11-13-2004, 04:57 AM
The main reciever block and the stock are a bit fat in height.
Might want to scale them down to an average size, but other than that good job on the rest/hope it comes with good UV maps/and best of luck on the model.
Black Lotus
11-13-2004, 05:07 AM
you makeing this a
M1928 Thompson (aka commando)
Or a...
M1A1 Thompson
?
Andy Whyberd
11-13-2004, 05:30 AM
by looking at the barrel end im asuming it is a M1928 Command Thompson. They had the metal thing on the end of the barrel and it looks if this has too.
Black Lotus
11-13-2004, 05:40 AM
cups compensator
Andy Whyberd
11-13-2004, 06:15 AM
okay i didnt know what it was called.
But yeh it looks as if one is on the barrel end.
Sproily
11-13-2004, 09:46 AM
Heh, I didnt know there were two tommies :S
Well, I had to change it because I didnt know about the two.. here it is anyway:
http://img96.exs.cx/img96/8833/thompsonFin.jpg
and.. for splinter, I cant UVmap :(
{tBs}IamDoydy
11-13-2004, 12:10 PM
its comming along nicely but on that last render the handle look a bit thin.
Sproily
11-13-2004, 12:47 PM
It is thin, because It doesnt need the other side.. :P its cut back for the sakes of polycount, and you dont see it ingame anyway
btw, I hate the looks of the butt ? do you think the polies look strange?
Black Lotus
11-13-2004, 05:39 PM
not sure if this helps at all.
http://home.comcast.net/~tdeto/dodforums/butt_stock.JPG
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