[REl] dod_snuz_b1


haircut
11-12-2004, 01:41 PM
I don't really release maps as they seem to find there way on the the internet :/

anyway ...

This is an old map for me that had problems that seem to have gone away. It's a tiny little map .. I like tiny things :kitty:

June 1944, Somewhere in France.

A group of US Paratroopers have landed in Frace and set up
a vital radio command center in a dissused Mill. The Axis
have desided to attack this postion and take out the US radio.

Allies Objectives:
- Defend the Radio set-up in the basement of the Mill.

Axis Objectives:
- Get some TNT and blow up the radio.


Textures, Sounds, Models and Sprites: DoD Team.

Screenshots here:
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=31

Download (b2) here:
http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=71

Things to do (b1):
Sort the spawns out .. people don't like getting killed on spawning :sheep:

Things to do (b2):
None that I know of ... i think I'll let this one rest.


Any comments welcome :hamster:

EDIT: UPDATE ... dod_snuz_b2 now available.

14rd November 2004:
a) Changed spawn points for Allies, opened up two buildings and placed Allied spawns in them.
b) Edited Axis spawn house and put all spawn points in building.
c) Extended round time to 5 minutes (Was 3 minutes).
d) Made radio blow up at end of round.
e) Added spawn protection and a text warning to go with it.
f) Changed HUD sprites for TNT.

Also available is the RMF/MAP file: http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=72

Scuzz
11-12-2004, 04:27 PM
i like beans

travis
11-12-2004, 07:46 PM
can i touch you?

(4THIDUSA) SSG
11-12-2004, 08:41 PM
sort and verify res files and will be on my custom map server soon

done and dusted

// dod_snuz_b1.res - by (4THIDUSA) SSG H.
// www.4THIDUSA.com Custom Game Source

// .res entries (4):

models/mapmodels/flo_tree04.mdl

maps/dod_snuz_b1.txt

overviews/dod_snuz_b1.bmp
overviews/dod_snuz_b1.txt

(4THIDUSA) SSG
11-12-2004, 11:30 PM
OK gave it a whirl with some in the group, 4THIDUSA and 82nd Rangers, would you do me a favor, recompile a version without teh three minute timer on the rounds, I could ripent and probably do it myself, but I thought I would ask first, also one texture on the radios is still tilled, it isnt centered, thanks

haircut
11-13-2004, 04:57 AM
ta (4THIDUSA) SSG.

btw ... flo_tree04.mdl is a standard model.

If you want to edit the time please do, I've seen the Axis cap the radio constantly, it all depends on how good the defending teams are.

I run a Public server, it can be dificault to get players to stop camping parts of the map that arn't that important.

I'm going to open up the small building so the Allies can spawn in them and incress the size of the Axis spawn house to get all the Axis player spawns in there. I might incress the round length then.

What length of round time do you feel would be more suitable?

(4THIDUSA) SSG
11-13-2004, 05:33 PM
Maybe ten minutes, it seems like the fighting would just start and the round was over, yeah that file was the wrong one I posted sorry about that, maybe add a dock area around the boat to give more cover area

haircut
11-15-2004, 12:38 PM
dod_snuz_b2 now available.

I've also made the RMF/MAP available.


SEE FIRST POST FOR LINKS

:kitty:

(4THIDUSA) SSG
11-15-2004, 08:31 PM
well crap, the one I edited and run on the server is called b2, well it wont matter since the hardrive failed on my server box.

haircut
11-16-2004, 01:24 AM
:(

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.