[Question/Preview] dod_fate


DEvIL-K
11-12-2004, 07:36 AM
Hi folkz!

Clix me! (http://www.devil-mapdesign.de/dod_fate/dod_fate_prv.html)

I worked on this project for a very long time now and wanted to drop in some pics..it may not get lots of attention at the moment when the big hl2 is near but for that reason I wanted to ask:

would u enjoy this more on dod or on dod:source?

constructive criticism or questions are welcome!
I got no special objectives yet beside capping flags..

travis
11-12-2004, 08:44 AM
looks awesome, sourceafy this sonb*tch

FuzzDad
11-12-2004, 09:07 AM
Gameplay does not change in Source that much. It would be smart to test-play your map now and get it out there. Porting a map to source is not the easiest thing to do and if you decide to port it my guess is it'll take you several months of work (couple hours a day) because once you see your first Source map you'll realize how nice they look and want to make sure your map is as nice looking.

PF-B4DG3R
11-12-2004, 09:57 AM
Gorgeous!!! My only suggestion would be to replace the flags with objectives a'la falaise.

Just looked agian...the light and sky look fantastic!

swordzkof
11-12-2004, 10:02 AM
Please release for normal DoD first, as we need those maps until source versions are created . . .

Sgt.Garvey
11-12-2004, 11:54 AM
Nice work.
Check out The trenches mod.
We could use some good third party mappers, most arent that skilled.
www.thetrenches.net

spine
11-12-2004, 12:54 PM
Looks good, release NOW, for the reasons fuzzy said...

siron
11-13-2004, 01:04 PM
looks good, however the shot looking across the bridge looks a bit... empty? seems like there is nothing past that first row of buildings (there isnt) but it shouldn't be so obvious. maybe throw in one of those hill models?

DEvIL-K
11-13-2004, 01:55 PM
Thank u guys for your input!

I'll finish up the map for dod - your resons convinced me :)
To mention the status - I still have to:
>add spawnprotection
>fix a very few visual errors
>rebuild a few houses
>and draw an overview.

I think about adding objectives. Maybe in source first though :/
And thank u siron! i will add the hill model or better make one by myself to keep the polycount lower and keep it in style. I'll keep you updated :PARROT:

Kid-A
11-18-2004, 05:52 AM
Can you tell what texture you used for the street floor in the last picture?

DEvIL-K
11-18-2004, 10:51 AM
sure - this one is "abv_ouch1" from the Absolut_Vodka_1.wad (custom)

clix for the pack (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=11347&highlight=absolutvodka):dog:

Kid-A
11-18-2004, 11:43 AM
Cheers didn't think i recognised it.

RA7
11-20-2004, 05:42 AM
Wow, ver ynice indeed. Cant wait to see this in HL2 Source.

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