editing a QC
how would i be able to add a hat model so that only one player class gets it ? (sniper class would no longer use the helmet that the rest of the models use!!)any ideas?:dog:
soobin
11-13-2004, 07:46 PM
i dont think thats possible
but u can get helmet+head in one smd
they are in the battle of caen pack
Billie|Joe
11-13-2004, 07:55 PM
it's possible,
//reference mesh(es)
$bodygroup "body"
{
studio "light_body"
studio "medium_body"
studio "heavy_body"
studio "mg_body"
studio "sniper_body"
blank
}
$bodygroup "helmet"
{
studio "helmet1"
studio "helmet2"
studio "helmet3"
studio "hair0"
studio "hair1"
blank
studio "hair3"
studio "hair4"
}
$bodygroup "head"
{
studio "head0"
studio "head1"
studio "head2"
studio "head3"
studio "head4"
blank
blank
}
$bodygroup "gear"
{
studio "light_gear"
studio "medium_gear"
studio "heavy_gear"
studio "mg_gear"
studio "sniper_gear"
blank
blank
}
at the last bodygroup (gear), go by that order.. So if you wanted the sniper to only have it make it so that it looks like:
$bodygroup "helmet"
{
studio "helmet1"
studio "sexyhatmodel" <== whatever name your .smd is
studio "helmet3"
studio "hair0"
studio "hair1"
blank
studio "hair3"
studio "hair4"
}
it may not work, just keep switching the position of "sexyhatmodel" and test it out ingame until you get it
soobin
11-14-2004, 03:29 AM
ur wrong billie
hairs can be seen when their helmets our hats are gone
Billie|Joe
11-14-2004, 01:58 PM
fixed
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