[WiP] dod_thingstocome
travis
11-06-2004, 04:11 AM
havent got a name.
couple days work.
im aware of the errors in these shots.
shhh about textures.
http://expesports.com/travis/ss1.jpg
http://expesports.com/travis/ss2.jpg
http://expesports.com/travis/ss3.jpg
http://expesports.com/travis/ss4.jpg
http://expesports.com/travis/ss5.jpg
http://expesports.com/travis/ss6.jpg
http://expesports.com/travis/ss7.jpg
i only designed this map to be small so at my current work rate i should be done with this in a week or so.
glhf
Darkwing
11-06-2004, 04:47 AM
stop doing all this mapping stuff and actually getting some skill!~
Brushwork looks ever improving. Especially the rubble. One suggestion is that the sidewalk is 16 units tall, i think thats too high for the road, its fairly thin. You can get away with 16 on wider roads, but a height of 8 works best for thin roads like in this map.
killer tomato
11-06-2004, 07:00 AM
Lighting is O.K but I'm sorry to say this map doesn't seem to be really challenging. Did you have a theme and plans or did you just start mapping until something playable arose from your hands?
Well, maybe it's my mood, but I'm afraid to say you had better maps.
Suggestion: add open area's.
succes,
tomato
travis
11-06-2004, 07:34 AM
yes ive always had a plan for this map, about the first one ive actually done a proper layout for, the reason i am doing all this mapping is to try and improve my mapping skill for HL2 - im going to continue my layout as i drew it, suggestion noted dw but it was annoying me - explain later..........
im getting all this prac in so i may aswell try make something constructive.
this will be no doubt one of those maps that you either love or hate. cya in a week.
killer tomato
11-06-2004, 11:01 AM
Must be my mood then, sorry ;)
Do you have a pic of your layout?
travis
11-06-2004, 07:53 PM
i actually put pen to paper for this layout :P
its small and very linear with a lot of little alleys ect...
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