Hammer & Steam
eefahman
11-03-2004, 12:01 PM
Hi all, hope im posting this in the right place, well here goes.
I'm a total n00b in the mapping scene, but up to now i've created a pretty funky looking map, learnt doors & windows, texturing & the likes, just the basics really.
Now here's my problem: a while ago i tried setting up hammer with my old half life installation (not steam) When i created a box, i could go inside and view/test the box. (i gave up after some time as it all baffled me) Now i've got hammer set up with steam (thought i'd give it another try) and cant do no such thing anymore, when i press F9 the Compile Proccess Window says there was a problem compiling the map, but sometimes it says no errors at all. Really i would like to know what is the correct way to set up hammer with steam as i've followed 1 or 2 online tutorials and tried lots of FAQ's to no avail. maybe i've done it wrong :( or should i install my Half Life and DoD mod??
Please help me as i really would like to get mapping
Ricochet
11-03-2004, 12:50 PM
Did you follow a specific tutorial for setting up Hammer with Steam, like this one?
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=1
Post the compile log from the output window. That should help in narrowing down the problem.
eefahman
11-03-2004, 01:25 PM
That's the tutorial i followed, & just to make sure i set it all up again in case i missed anything last time, i tried making a fresh box and running that and heres what i got:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\fgd\day of defeat\box2.map" "C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2.map"
** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\EEFAHM~1\DAYOFD~1 \dod\zoners\ZHLT25~1\hlcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\EEFAHM~1\DAYOFD~1 \dod\zoners\ZHLT25~1\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2"
Entering C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \program files\valve\steam\steamapps\eefahman1\day of defeat\dod\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \program files\valve\steam\steamapps\eefahman1\day of defeat\dod\zoners\zhlt253-17\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\sierra\half-life\dod\dod_avalanche.wad
- Contains 0 used textures, 0.00 percent of map (109 textures in wad)
Using Wadfile: \program files\sierra\half-life\dod\dod_charlie.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \program files\sierra\half-life\dod\dod_anzio.wad
- Contains 1 used texture, 100.00 percent of map (133 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\EEFAHM~1\DAYOFD~1 \dod\zoners\ZHLT25~1\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\EEFAHM~1\DAYOFD~1 \dod\zoners\ZHLT25~1\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\eefahman1\day of defeat\dod\maps\box2.prt'
0.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\EEFAHM~1\DAYOFD~1 \dod\zoners\ZHLT25~1\hlbsp.exe
** Parameters: +map "box2"
Still cant get into the box to look around, where am i going wrong, i followed the mardymouse tutorial properly :(
eefahman
11-04-2004, 03:30 AM
OK i think i've sussed it now, i clicked the expert button on the compile box that appears when F9 is pressed & then pressed OK in expert mode, Sorry about that guys :( Will be bak if i need more help :D
haircut
11-05-2004, 01:43 AM
Some people have had problems using Hammer with Steam. I've looked at this but I can't see what is going wrong.
Glad to see you sorted your problem, I can only suggest anyone having problems using Hammer with Steam to use a batch compiler instead.
:kitty:
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