Complex problem, I need some help!


Sly Assassin
11-03-2004, 02:57 AM
Right I've been working on dod_base again and pretty much redone it now I'm just doing the ent work on it.

My problem or maybe its a quiry (spelling?) is that I want to have multiple advancing spawns ie 5 sets, yup I'm making 5 sets if possible and I know its going to up the ent count ALOT cause 5 sets is 64 spawns per advanced spawn and thats times five which reachs a grand total of 320 ents :0 I may reduce that to 3 sets if I hit the ent limit though atm I'm pretty low on ents on the map :)

Right anyway I was thinking that I could possibly alter the instant combat entity setup so that it disables the first set of advanced spawns when you capture the second flag which is going to enable the second set of advanced spawns. Anyone still with me here?
Now rinse and repeat for the five sets and it might work right?

Or would it be easier to just do the normal advanced spawn setup where capping a flag advances the spawns, and edit this system by adding in env_states that turn on/off the previous set spawns etc etc.

If anyone can help me this would be great :)

Cheers guys

Sly

killer tomato
11-03-2004, 08:27 AM
query

succes

travis
11-03-2004, 09:20 AM
i think what your trying to achieve would take you well over the entity limit, mixed in with your other entities.

TheNomad
11-03-2004, 02:44 PM
not nessisarily. i have 218 point entities and 199 solid entitys on a working map...

but i cant help you with ur idea... sorry

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