New preview [WIP]noname
WinstonChurchil
10-30-2004, 12:07 PM
I've uploaded some new pictures of my new map. it's a map in the alps, near the french border. the alleis have just captured a small village and have to stand the counter attack from the axis. they start in the village, while the axis start outside somewhere in a forest. They have to capture 5 flags in order to win. tell me what you think.
http://www.winstonsmaps.com/index.php?option=com_content&task=view&id=19&Itemid=51
Neutrino
10-30-2004, 01:47 PM
that looks pretty good
Try to tone down some of that really yellow light.
travis
10-30-2004, 09:44 PM
yeah^^^^^^^^^^^^^^
umm hows the rspeeds? it looks aiight but i think the vehicles need to interact a little with the map.
WinstonChurchil
10-31-2004, 02:03 AM
the r_speeds are quite ok. they only get over 800 at a certain point of the map. i toned the yellow down somewhat now.
what do you mean with interacting? do you wan't to be able to interact with them, like climbing inside using your mg on top of the hanomag?
travis
10-31-2004, 02:51 AM
no i mean make them look like they have a reason to be sitting in the middle of no where, are you talking 800wpoly? if so i like to say ouch
TheNomad
10-31-2004, 04:00 AM
800 poly is fine
WinstonChurchil
10-31-2004, 05:47 AM
i think 800 are max ;) but still ok.. the rest is at 600 max and 400 average. but i'm going to lower them though. i have several things being rendered but they are invisble.
cLouTieR
10-31-2004, 07:33 AM
looks decent
WinstonChurchil
11-08-2004, 03:22 PM
i spent hours optimizing it. i got below 800 r_speeds and will release the map this week, maybe even tomorrow.
(4THIDUSA) SSG
11-08-2004, 03:47 PM
Let me know when its ready I will put it on my custom server
WinstonChurchil
11-09-2004, 02:05 PM
almost done. i'm still fixing some bugs and tomorrow the map might be released.
http://www.winstonsmaps.com/images/previews/noname/dod_ropeway0010.jpg
http://www.winstonsmaps.com/images/previews/noname/dod_ropeway0011.jpg
Astro
11-09-2004, 08:12 PM
alot of your streets are just blank and flat, need to either add debris piles or change the steepness of certain sections, if you don't people will get bored
WinstonChurchil
11-10-2004, 12:18 PM
yeah, this village isn't too destroyed ;) i guess i'll make it look more destroyed in the source version since i've reached the limits at some places. anyways it'll be available in a few hours. the ppl can play and test it, so i can get feedback on balancing and stuff.
[4thR]HyPeR
11-10-2004, 12:35 PM
Wow this map looks really, really nice. I like the sunlight areas, but tone the gold down just a little bit ;)
WinstonChurchil
11-11-2004, 01:23 AM
the pictures are old and it has been toned down already :)
i'm going to compile it in the next 3 hours and release it afterwards.
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