Density: Last Chance For Changes
Ginger Lord
10-16-2004, 01:45 PM
If you have any quibbles, bugs, sticky spots, texture errors or any comment on DoD_Density_b4, say it now.
I am making a final version for DoD so I want all the little things done up.
Point all your friends this way.
PF-B4DG3R
10-16-2004, 02:19 PM
Originally posted by Ginger Lord
I am making a final version for DoD so I want all the little things done up.
does this mean its going to be an 'official DoD' map?
Maxey
10-16-2004, 02:34 PM
Originally posted by PF-B4DG3R
does this mean its going to be an 'official DoD' map?
>_< no.
This means it is going to leave the beta test phase and Ginger is going to compile the final build of density.
Ginger Lord
10-16-2004, 03:43 PM
Maxey is correct.
Maxey
10-16-2004, 03:54 PM
Originally posted by Ginger Lord
Maxey is correct.
Of course.
Neutrino
10-16-2004, 04:02 PM
New textures for the church. Ill think of other possible things later. Maybe new grass. It depend. Because in the one spot where u use the hill model, the grass on the hill is much different then the brush grass and it just looks outa place. Maybe import your grass texture into the model and edit the name of the model?
PF-B4DG3R
10-16-2004, 04:10 PM
what is the time frame? i havent had many chances to play the new version yet.
I liked the dreary rainy atmosphere of b3.
[edit] perhaps add detail textures?
travis
10-16-2004, 09:08 PM
i totally agree with neu, just doesnt fit.
Ginger Lord
10-17-2004, 04:09 AM
Originally posted by PF-B4DG3R
what is the time frame? i havent had many chances to play the new version yet.
A couple of weeks.
And there are detail textures.
Originally posted by Ginger Lord
And there are detail textures.
:o
It appears that I somehow turned them off (or didn't turn them on when I reinstalled steam)
cLouTieR
10-17-2004, 10:23 AM
allies vs axis instead of brits?
Trp. Jed
10-17-2004, 10:34 AM
Originally posted by smak-
allies vs axis instead of brits?
Hold me back Ginge... Hold me back...
Ginger Lord
10-17-2004, 11:10 AM
*holds*
Maxey
10-17-2004, 01:10 PM
What's up with people against the steaks?
I mean, the brits.
Ginger Lord
10-17-2004, 04:32 PM
They think they are boring to play with their limited weapons when infact the fault is in themselves.
If they play Axis all they use in K98, MP40 and MP44, and holy batman! Thats what the Brits have! But...renamed!
The lack of a Medium MG (which the British rarely used aside from Heavy Defensive Areas) is negligible in Density due to the Assault factor.
It will never ever by my will be American ever again. Fact.
Maxey
10-17-2004, 05:30 PM
[strong british occent]Thot's tolking meight! The bloody yankees have already too many mops for them! Let's the British Empire rule DoD forevar![/strong british occent]
British Empire > :vader: Empire
Trp. Jed
10-17-2004, 05:58 PM
Originally posted by Maxey
[strong british occent]Thot's tolking meight! The bloody yankees have already too many mops for them! Let's the British Empire rule DoD forevar![/strong british occent]
Dont. Just. Dont.
Maxey
10-17-2004, 06:06 PM
Originally posted by Trp. Jed
Dont. Just. Dont.
Whoy?
Jello_Biafra
10-17-2004, 11:45 PM
blimey, you old limey, :hamster::hamster::hamster::hamster:e
/britlish
Jello_Biafra
10-17-2004, 11:46 PM
there is a swear filter now?
PF-B4DG3R
10-18-2004, 09:19 AM
Am I the only player who really really really likes the British weapons??? The sten is the only light smg i dont feel dirty using.
Kraut-Killer
10-18-2004, 09:43 AM
The Sten is the same as the Mp40 and Thompson ingame, except it looks much worse.
Maj.Malfunction
10-18-2004, 10:51 AM
I might be part of the minority, but I wish there were MORE Brit maps. They are normally a breath of fresh air as opposed to most maps.
IMHO, if the mapper was bold/creative enough to use Brits in his map, then the map itself will equally be as bold/creative.
Denisity is brilliant and great play!
The only British guns I like are the Bren and PIAT. Luckily the Bren is awesome enough to warrant playing British maps.
Ginger Lord - This map is definately the best British map I have ever played. It plays to the Brits strengths -- assault with some nice long range spots for their bolts. Excellent work!
Ginger Lord
10-18-2004, 01:53 PM
Originally posted by Star Wars Kid
Ginger Lord - This map is definately the best British map I have ever played.
Thanks.
[CS] Jedi
10-18-2004, 01:59 PM
In an attempt to get the thread back on track -
Ginger - not sure if you already know about this or not - but when you kneel near the front right corner of the tank next to the 88 - you get stuck and can't move. I have attached 2 screenshots - 1 of me in the exact spot and 1 of a spectator view of the area.
Density Bug 1st person view (http://www.dodchristiansoldiers.com/Maps/dod_density_b40002.jpg)
Density Bug Spectator View (http://www.dodchristiansoldiers.com/Maps/dod_density_b40003.jpg)
Thanks for a great map - correction - a great BRITISH map.
Ginger Lord
10-18-2004, 02:10 PM
Thanks Jedi, should be fixed now.
cLouTieR
10-20-2004, 08:35 AM
the reason i said change the teams - is so that it might be considered for clan play.
leagues dont use the brits
spine
10-20-2004, 10:14 AM
Well the leagues need some changes then, because
playing as brits RULE!
And I love the Sten gun and it's minimalistic looks,
hard core sound and the fenomonal accuracy, it's pure fun!
Ginger, the map is excelent, need no changes in my veiw...
Ginger Lord
10-20-2004, 11:48 AM
Originally posted by smak-
the reason i said change the teams - is so that it might be considered for clan play.
leagues dont use the brits
Then the leagues need to grow up and accept the Brits. They wouldn't play it anyway as its *shock horror* a objective map!
And that means you need skill and real tactics to play it!
If the clans and leagues don't want to use it, fine, they're the ones missing out.
Cranbarry
10-20-2004, 12:13 PM
Originally posted by Ginger Lord
Then the leagues need to grow up and accept the Brits. They wouldn't play it anyway as its *shock horror* a objective map!
And that means you need skill and real tactics to play it!
If the clans and leagues don't want to use it, fine, they're the ones missing out.
Couldn't agree with you more Sir!!!
Colonel Forbin
10-20-2004, 12:55 PM
Originally posted by Ginger Lord
Then the leagues need to grow up and accept the Brits. They wouldn't play it anyway as its *shock horror* a objective map!
And that means you need skill and real tactics to play it!
If the clans and leagues don't want to use it, fine, they're the ones missing out. if anything objective maps require less skill and less tactics. It's like practice, they narrow down the possible scenarios and force players to fill only one role. Everything you do on an objective map can be done on a flag capture map.
I agree you shouldn't make design decisions based on leagues if you're making an objective map though. Clanners aren't likely to play it either way.
Gorbachev
10-20-2004, 09:05 PM
Ginger, I think I might still have the stack of about 20-25 screenies of misc. texture errors and textures that could be nulled to reduce poly counts by a bunch in a lot of areas. If you're still interested.
Ginger Lord
10-21-2004, 12:07 PM
Upload them and link 'em, privatly or publically, I'm not bothered about other people seeing them.
Sorry to resurrect this thing, but I finally played b4 long enough to give some useful feedback.
I think that the Brit's left secondary spawn gets used too much (you end up spawing there way too often and it makes the map harder then it has to be). This is especially painful when you have captured the left tank but you still haven't got the 88. This means you have to take a long trip back to the other spawn or go all of the to the left tank and round the corner (pretty much suicide if the germans are competent). I think you should either add another connection between the two routes or make it so that the left spawn is linked to a trigger so that when the left tank is captured the left spawn is either disabled or used less frequently.
Bocasean
03-06-2005, 01:53 PM
Ginger Lord, I'll tell you honestly that this is my favorite map. I love objective maps, as it really brings out the best in teamplay. I also love the Zalec-esque factor in which the rear of the map doesn't open until the Brits cap the bridges. However, unlike Zalec, this map doesn't get tedious due to the dual bridges and the equality of the terrain.
However, despite my best efforts, I cannot get this map to run on my server. I always play it on CS Jedi's server, but I want my guys to learn on it too. Do you have a link so I can re-download this, with a complete .res file? I'd greatly appreciate.
I also know that I'm a bit late in responding to this thread, but I've gotten stuck on the invisible tank as well, and I wish the secondary Brit spawns were connected via a path through the rear of a building. Like Star Wars Kid, I hate it when I spawn at the rear left cuz that run can get annoying. I prefer to have the option of multiple paths of attack. Not a big deal, but it might be worth looking into for the next version if you choose to make one. Hopefully for DoD:S!
Watchtower
03-06-2005, 07:41 PM
I'd love to love the map, but theres a few things I can't stand that are quite nerve racking.
Kominaa's textures look great, but that aside:
88 is way too powerful, on the P.o.W. server w/32 players, people were complaining left and right on the voice-com about the fact that 1 88 shot could kill 3-6 people and somehow has 3 or more explosions...quite annoying. I don't mind a challenge, its pretty cool, but I think that is a bit much.
1 shot -- 1 explosion
I think the axis already have enough firepower in the fact they have MG's and the british dont. They have enough defensive power and the 88 is just being spammed over and over causing quite the unbalance.
You can also get hit after you leave the spawn going down the stairs, unless you want to climb through the houses and crouch through that tiny little passage way, which quite frankly you don't have enough time to do by that point. I think the func_mortar field should be farther away from the spawn areas.
People can actually climb up the 88 and camp on it, like a mg.
Heres what I mean, its ridiculous:
http://voodoo.dssghq.net/88cheat.JPG
Im sure that was quite unintentional and overlooked but please clip that out if you plan to continually update the map.
The last thing is a few more alternate routes need to be added. There basically is 1 way to get to the 88 and its around that corner. You cant attack it from behind by sneaking around through a few buildings, so it makes gameplay turn into brits just running and throwing nades in the hopes they clear out the 88.
Look at the mini-map in the picture, there are no axis anywhere but there....there's no incouragement to go somewhere else and defend because thats the only way in.
These are the things im also hearing from other players as we play. Everyone likes the map but it does need some changes.
Hope those are somewhat helpful in tweaking the map.
Good luck with any future versions.
Jibba-Jabba
03-06-2005, 08:15 PM
After reading Watchtowers suggestions, I must say that I agree with much of it. The 88 shouldn't fire a volley of rounds....but maybe you could increase it's ROF?
Connecting the two spawns also sounds good.
P.S.
Sorry for helping ressurect the dead.
President Shrub
03-06-2005, 09:18 PM
Density is a great map. Keep this brits in it! The map's atmosphere feels great if you have Brit Commando player models or Brit Airbornes. IMHO, b3's lighting and skybox made the map really cool. It just feels fun to creep through the alley ways with a Sten and the person behind you with a PIAT... getting the Tigers as well as the mg deployed on the tip of its gun barrel.
Oh and one thing, the flak88 model provided in the map install is messed up. If you watch it's firing animation, the barrel kinda kicks back in the wrong direction.
josh_u[RR]
03-06-2005, 09:23 PM
if you are done with this map gl, then its just fine. we play it on our server, its popular and it plays about even.
IF you are going to have another revision, the connected spawn idea would be nice.
I read through this thread and I think you said you fixed the stuck spot by the tank, but it is still there in our version of the map (b4). if there is a newer version, could you please provide a link.
Ginger Lord
03-07-2005, 02:13 AM
Holy Thread Revival Batman!
Anyway, there will be no more updates to the current DoD 1.3 version, I do have another version virtually ready to go but its too much effort with Source around the corner.
The reason the 88 fires multiple shots is when we tested it with just one shot, nobody got killed...ever.
Proning on the MG42 is ok, the Brits just need to time a grenade lovely and bounce it off the far house and it lands smack in their noses. Had that done many a time to me.
All the games I've played of Density, the 88 usually gets capped first in the inital spawn of the second phase, if the Axis camp the 88 like in that pic, the Brits usually run amok in the rear area, then you get a pincer movement on the tank.
I didn't the ingame the animation on the 88 was used for the reason stated.
Seeing as the latter half of the map is being completely rebuilt from the ground up, there will be a lot more routes in the Source version.
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