using model transparency on other mods


05-11-2003, 06:01 PM
hmm.... so would i be able to decompile... say NS models and make some parts 0,0,255 Blue and recompile them with the new studiomdl.exe, and would those parts be transparent in NS? or does that have to do with the main code of the game? im bored and messing with models is fun.

Dodge
05-11-2003, 06:03 PM
next hl patch

05-11-2003, 06:06 PM
you can use the new transparent models in any mod (DOD1.0 updates your sw.dll and hw.dll files)

=DD=Wolf Kahler
05-11-2003, 06:43 PM
Transparencies will work in other mods for people who have DoD 1.0. At least in theory. I haven't seen it done yet, but the updated DLL files blender pointed out could probably do it.

ripa
05-11-2003, 07:07 PM
They should work as long as the user has those two .dlls.

05-11-2003, 07:50 PM
Don't forget to add the lines to the QC, also. Be sure to come back and say it it works for sure, so we have more than just theories to go on.

05-11-2003, 10:21 PM
There's a thread in the NS models forums that shows model transparency (and additive blending) in action. Over here (http://www.natural-selection.org/forums/index.php?act=ST&f=19&t=31664)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.