siron
09-19-2004, 03:14 PM
Download: http://trash.dork.cx/maps/dod_veghel_b3.zip
stuff i've changed for beta 3:
1) modified street from warehouse to jeep, now required to go through house or bypass house and go through fence (you'll see).
2) axis spawn completely renovated. now 3 ways to go.. straight then upstairs to window or keep going right and exit near sandbag, left to sniper loft / hole in the wall exit, right exit is the same.
3) the bombed out building near the underpass now has more of a purpose: there is a hole in the wall (looks like its blown by a bazooka) that you can crawl into a room and jump out a window that is near the fountain (another way for allies to cap the fountain). there is also a stairway from this house to the one next to it (previously the one that had 2 windows that led from the tank to the fountain)
4) fixed nading of axis spawn from warehouse area. (bug fix)
5) clipped a lot of stuff (bug fix)
6) building near axis spawn (right as you are exiting) that had 2 windows is now closed off.
7) closed off window from building near balcony overlooking the cellar (the one with a ladder leading down to the sewers)
8) added balcony to building near axis spawn with ladder so allies can get into axis sniper room (there is a door blocking them from entering spawn, if they get through the door it kills them).
9) fixed warning messages so they only display for the player and not the entire team
10) closed off window by church tank forcing axis to go up stairs and around through gate (you'll see).
11) moved tank near allied spawn in front of fenced courtyard that leads to middle to protect from spawncamping snipers.
12) moved allied spawn points outside of building, everyone spawns on the ground now (faster spawn exiting) - old spawn building turned into a sniper house that you can see out to some of the first flag area (not really that great of a sniper spot, but oh well).
13) fixed fence widths (they were really wide, 16 units, now 8 units).
Enjoy! Still open to new ideas, see email in credits file.
Pictures:
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30001.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30002.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30003.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30004.jpg
stuff i've changed for beta 3:
1) modified street from warehouse to jeep, now required to go through house or bypass house and go through fence (you'll see).
2) axis spawn completely renovated. now 3 ways to go.. straight then upstairs to window or keep going right and exit near sandbag, left to sniper loft / hole in the wall exit, right exit is the same.
3) the bombed out building near the underpass now has more of a purpose: there is a hole in the wall (looks like its blown by a bazooka) that you can crawl into a room and jump out a window that is near the fountain (another way for allies to cap the fountain). there is also a stairway from this house to the one next to it (previously the one that had 2 windows that led from the tank to the fountain)
4) fixed nading of axis spawn from warehouse area. (bug fix)
5) clipped a lot of stuff (bug fix)
6) building near axis spawn (right as you are exiting) that had 2 windows is now closed off.
7) closed off window from building near balcony overlooking the cellar (the one with a ladder leading down to the sewers)
8) added balcony to building near axis spawn with ladder so allies can get into axis sniper room (there is a door blocking them from entering spawn, if they get through the door it kills them).
9) fixed warning messages so they only display for the player and not the entire team
10) closed off window by church tank forcing axis to go up stairs and around through gate (you'll see).
11) moved tank near allied spawn in front of fenced courtyard that leads to middle to protect from spawncamping snipers.
12) moved allied spawn points outside of building, everyone spawns on the ground now (faster spawn exiting) - old spawn building turned into a sniper house that you can see out to some of the first flag area (not really that great of a sniper spot, but oh well).
13) fixed fence widths (they were really wide, 16 units, now 8 units).
Enjoy! Still open to new ideas, see email in credits file.
Pictures:
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30001.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30002.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30003.jpg
http://trash.dork.cx/maps/dod_veghel/b3/dod_veghel_b30004.jpg