Post Mapping Tips Here


Kid-A
09-12-2004, 08:53 AM
I've read most of the FAQ stuff and that but technically knowing how to map isn't half the stuff you need to learn. I'm 1/2 way through my first map and it's going OK but I thought it would be nice if people posted their little 'tips' on mapping. Both for me and new mappers.

Here's mine (pretty common):

- Plan the map beforehand. This stops you staring at Hammer scratching your head.

- Try to keep it as simple as possible. Especially at first.

- Looking at other maps after you know the basics let's you notice all the 'tricks' mappers have used.

xerent
09-12-2004, 09:40 AM
There are two ways to build a map:

1. Plan everything before. This doesn't allow you to make big changes afterwards, but is generally good for planning VIS-blocking into the map, ensuring good framerates.

2. Don't plan anything - just build and se what happens. A generally risky method, but sometimes fun. You do need a gameflow schematic though:

3. Gameflow schematic:

SPAWN----FLAG----FLAG----FLAG----SPAWN

And you can add arrows between the flags to symbolize detours and shortcuts. This schematic is much more important than anything else.

Just my 5 cents.

travis
09-12-2004, 11:01 AM
Originally posted by Kid-A

- Plan the map beforehand. This stops you staring at Hammer scratching your head.


i still scratch my head if i do plan it.:sheep:

xerent
09-12-2004, 12:11 PM
Originally posted by RaNd0M
i still scratch my head if i do plan it.:sheep:

But you don't stare into hammer, do you? Hah! ;)

Kid-A
09-12-2004, 12:46 PM
Hmm a little tip I think.

- Don't select lots of items when applying func_wall or func_illusionary because they will be grouped together forever and you can only manipulate them as a group.

Neutrino
09-12-2004, 01:14 PM
Originally posted by Kid-A
Hmm a little tip I think.

- Don't select lots of items when applying func_wall or func_illusionary because they will be grouped together forever and you can only manipulate them as a group.

no. you can easily set them back to world bud. learn.

What I usually do is start off with one spawn point and just work from there until I reach the half mark. Then I will review what I did and plan the other half to make it somewhat even for both teams to play.

Propaganda
09-12-2004, 07:09 PM
I start in the center, and work from there. This allows a good even map.

Mythic_Kruger
09-12-2004, 08:08 PM
Good to see you back Xerent.

My first tip:
Don't listen to those who give advices :rolleyes: but check by yourself. Always. Be curious. Search. Experiment. Compile as often as possible and use small test maps to test things.

My second tip:
Keep r_speeds in mind whatever method you use to build the map.
People will more or less play your map with a different hardware config than yours.

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