Need to compile player onto bones


BillyNair
09-05-2004, 03:22 PM
We have a player model that needs to be compiled onto the bones of the axis player models. if anyone could compile it we wil be happy. BadKarma158th made the model just before he lost his internet, and didn't compile it for play.

Here is the file: "septBody.zip" (http://files.dodnetwork.com/download.php?userid=37&imagel=septBody.zip)

Thanks for your support

Trp. Jed
09-05-2004, 03:45 PM
Its actuall not that hard to do Billy. You just select the bone in Milkshape, then select the vertices and then hit assign. If a vertex ends up wrong, then just select it and assign it to another bone.

Or if you want to use Max, use the skin modifier.

[BOSS]Junior
09-05-2004, 04:01 PM
Hrrmm try that then what

BillyNair
09-05-2004, 04:04 PM
ty jed for the encouragement. I am useless in models, only animations and skins and (well, read my signature, I nearly useless in everything, but models, i am not even up to useless status yet)

Junior is the guy working on the model, I just had the link.

Trp. Jed
09-05-2004, 04:41 PM
Its honestly not that hard - you should check out the zombie tutorial on psionics. I think theres a link in the links section of my homepage.

As for your problem boss. It looks like your've got the top row of vertices in the leggins assigned to the foot bone rather than the lower leg.

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