headshot animations?


swede
08-26-2004, 01:22 PM
hey guys i was wundering for headshot animations if u selet the part of the animation were he get shot is the head and u tak away the face thats there and put in the bloody one?

and can u do the same type of thing for the body? so the body gets all bloody too?

and i was playing around witht e thonpson animations for the players u see running around and when i complied the animations were all messed up and didnt work at all like it was sposto is thisa because u have to edit all of the blends? cuz i just edit 1 on them and complied.

Sorry wrong part of the forum please reply to it any way

Steel Blade
08-26-2004, 03:24 PM
It was being done...

[4thR]HyPeR
08-26-2004, 07:01 PM
Originally posted by swede
Sorry wrong part of the forum please reply to it any way \o\

:mod:

BillyNair
08-26-2004, 08:48 PM
Originally posted by Steel Blade
It was being done... 2 things:

wouldn't it need to be re modeled as well?? to get the second face in there?

if I remember the heat shot is from the front (Head snaps back) so the face would have a small 1/3 inch diamater dot, and the back of the head would be the bloody part, wouldn't it?

I would like to see this done, very interested if it could, lots of ideas if it does work

swede
08-28-2004, 06:22 AM
hey ya the head shot was done before on membrlys 1.0 ranger and 101st pack .

swede
08-29-2004, 01:15 PM
hey guys can soem please tell me how it was done?

mumblyjoe
09-01-2004, 08:23 PM
Yep it is possible. I am going to attempt to upload my models again this weekend and yeah feel free to decompile. The idea works like this:
- Attatched to the the head bone is PrimFace (wat u see usually) and AltFace (the bloody one). When the headshot anims are played, PrimFace and AltFace rotate around to create the effect.
- Each face needs to be modelled seperately. So yeah have your normal head and inside you place a bloody version (which is attatched to AltFace)

This can be done for other body parts but would be very hard due to the bone configs.

NB: The animations and idea was originally by Pondunkian, I have just been the only person to impliment it in ages.

MaRzY
09-01-2004, 08:39 PM
Originally posted by mumblyjoe
NB: The animations and idea was originally by Pondunkian, I have just been the only person to impliment it in ages.

Wrong the idea was mine, but i had trouble getting it working, and Pondunkian came up with a soloution, which i then took further and made it slick. I just never told him how i did it, and never will for pinching my original idea in the first place........LMAO....:), another project gone to waste.

http://homepage.ntlworld.com/scitzo/headshotv2.0.gif

Here is my old thread that might give you some clues on how it works, and how to take it further then the slapped together quick version you see now.

Frag Heads (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=8516&highlight=headshot)

mumblyjoe
09-05-2004, 11:02 PM
Serious? I didn't know that but your new method is looking sweet, cant wait for it!!! :D

Dying Robot
09-06-2004, 12:56 AM
Dang, MarZy...that would be really neat if you completed it.

would earn you another :carrot: in my book.

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