nitpicker :O ----->

05-11-2003, 01:31 AM
i like dod and stuff but one thing that bothers me a lil is the weapon models :O you see some of em isnt i guess animators/modellers (esp. animators) can take this into account. heck if the game isnt, lets make the weapon models realistic then :D

okay the nitpicking

tommy gun - animation of this gun has always been wrong, the thompson M1 fires from an open bolt position, utilising simple blow back system. thus when the reloading animation plays - the mag in slid in and the c0cking racked back. This is a flaw, the cocking handle should stay locked at the back position, not front.
when fired, the c0cking handle moves --front--back--, instead of --back--front

MP40 - same as tommy gun, but this one is more obvious, as the the c0cking handle is on the left side. Take into account the draw anim too.

Webley revolver - very very obvious mistake, the revolver fires like a semi-auto, as in the hammer rec0cks everytime the gun fires (doesnt in real life!). Its kinda weird too when AFTER firing, the cylinder rotates. In real life, the cylinder and hammer moves only when you press the trigger.

Luger - a lil mistake in the reloading anim, the "slide" goes back to forward postion without even touching it. In real life, to close it, you have to pull back the 2 lugs back a lil.


Sten - refer to tommy gun/mp40

maybe a few more in accuracies in the other models, but i guess im done for now :D!

Die Schlampfe
05-11-2003, 01:35 AM
I remember watching a show on the History channel about German WWII weapons and they said something about the Luger not needing any actions to reload, just throw in the magazine and start shooting.

Supposedly one of its 'advantages' over other pistols, but I could be very wrong. And I'm not saying the HC is the most definitive source of information either.

Most of the others I agree with, they might need some fixing.

05-11-2003, 01:36 AM
If you find an animator to do these then forward him to me as I need a bunch of stuff animated :F

05-11-2003, 02:09 AM
I though the luger needid cocking and it was the p38 that didnt the p38 when u pull the trigger on the 1st round it ***** itself.

05-11-2003, 02:38 AM
i think Die Schlampfe was talking bout chambering a round and thus, "loading" the gun, rather than double action/single action hammer thingy

05-13-2003, 05:48 PM
you could add the colt.

if you reload with a few catridges left, the slide moves back magically.:)

i've fixed this for 3.1 and will probably fix this issue of the 1.0 model aswell.

Corporal Rossi
05-13-2003, 07:01 PM
Die Schlampfe youre gonna be banned dude you cant have that sig

05-13-2003, 07:02 PM
lol I was going to say the same thing.

better take it off dude.

05-13-2003, 07:23 PM
Yeah that Webley one especially annoys me lol, it isnt one of those weird semi-auto self-cocking revolver versions that we built for a while.

05-13-2003, 07:27 PM
M1911A1 loads by pressing down the thumb saftey not the slide release, this should be fixed. When the weapon is empty the slide stays to the rear, to close the slide you press the slide catch DOWN and it slams forward.

Die Schlampfe
05-13-2003, 07:34 PM
Had a problem with my hoster being an immature fag, I'm sorry guys, it was in no way intentional on my part.

Doug the Head
05-13-2003, 07:37 PM
The problem with the webley is that the animation is backwards. Currently, the hammer is back, and when you pull the trigger the gun fires, and then the hammer magically comes back again as the cylinder turns.

This is what it should be like (if the Webley is double-action, which i believe it is):

-You click the mouse button, and the hand on the model pulls the trigger
-The hammer comes back, as the cylinder rotates
-The hammer then goes forward and the gun fires

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.