Glidias
05-11-2003, 12:17 AM
Originally posted by gintheplacetobe
An interesting idea would be to have maps where destroying certian objects would give a handicap to the enemy team (kind of simulating guerrilla warfare, but not really). For example, destroying a bridge could slow down the rate the enemy team gets reinforcements, or destroying a radio tower would disable voice communication, or certian alleyways would be able to be blocked, etc. There are many other possibilites for this idea. What do you think?
info_doddetect can adjust the reinforcement rate ratios of the 2 teams, weather, types of soldiers, avaiablilty of respawns, and other things!
info_doddetect has no trigger! Assumably, it is being triggered at the start of every round or when the entity resets! It has a Master paramter to determine which info_doddetect is ON and which is OFF, thus you can have differnet settings for different rounds!
Unforuntately, i see no way of triggering the info_doddetect and settings take effect immediately during a battle!
Is there a way to reset the info_doddetect, but the other entities don't get resetted? If i do Reset items in dod_score entity, virtually EVERYTHING resets. If i do Reset Players in dod_Score entity, ALL players get respawned again! Wat is want is a seamless change! Eg. rain starts falling but the round doesn't need to restart. Rain starts falling during the course of the round! Forecasted! Likewise, in the example quote shown above, the ratio changes dynamically during the battle!
Here's my idea, Give info_doddetect a Group parameter! Give it a Groupname. Then, in DoD , you can reset certain groups. Reset that Groupname used for the info_doddetect, thus info_doddetect has been ressetted and the settings take effect immediately, but since other entities don't share that GroupName, the other entities like players and capture points remain intact.
Or otherwise, give it a Name paramter so it can be triggered!
An interesting idea would be to have maps where destroying certian objects would give a handicap to the enemy team (kind of simulating guerrilla warfare, but not really). For example, destroying a bridge could slow down the rate the enemy team gets reinforcements, or destroying a radio tower would disable voice communication, or certian alleyways would be able to be blocked, etc. There are many other possibilites for this idea. What do you think?
info_doddetect can adjust the reinforcement rate ratios of the 2 teams, weather, types of soldiers, avaiablilty of respawns, and other things!
info_doddetect has no trigger! Assumably, it is being triggered at the start of every round or when the entity resets! It has a Master paramter to determine which info_doddetect is ON and which is OFF, thus you can have differnet settings for different rounds!
Unforuntately, i see no way of triggering the info_doddetect and settings take effect immediately during a battle!
Is there a way to reset the info_doddetect, but the other entities don't get resetted? If i do Reset items in dod_score entity, virtually EVERYTHING resets. If i do Reset Players in dod_Score entity, ALL players get respawned again! Wat is want is a seamless change! Eg. rain starts falling but the round doesn't need to restart. Rain starts falling during the course of the round! Forecasted! Likewise, in the example quote shown above, the ratio changes dynamically during the battle!
Here's my idea, Give info_doddetect a Group parameter! Give it a Groupname. Then, in DoD , you can reset certain groups. Reset that Groupname used for the info_doddetect, thus info_doddetect has been ressetted and the settings take effect immediately, but since other entities don't share that GroupName, the other entities like players and capture points remain intact.
Or otherwise, give it a Name paramter so it can be triggered!