05-10-2003, 10:11 PM
http://collective.valve-erc.com/index.php?doc=1037470021-37580600
I read this tut, but I can't get it to work. I've followed the info they gave and from what I can tell done nothing wrong or not done something. I simply cannot get it to work. I would appricate some1 telling me anything the tut misses or explaing better how to write a .rad file with an example (i think that's the suspect). I have it named exactly the same as the map, I have it in exactly the same folder as the .map and .rmf, I wrote it out as best i could tell from the tut, i use proper RGBV values, I matched the texture name properly, there are no duplicate textures with the same name, I have used the texture in my map, I'm compiling vis and rad, the faces with the texture on have no problems, vis and rad compile fine, no leaks or brush errors, the brushes arent overlapping anything, the brushes are world brushes, the light values should be really noticable, I'm using the compile lines.
TY for any help any1 can give.
I read this tut, but I can't get it to work. I've followed the info they gave and from what I can tell done nothing wrong or not done something. I simply cannot get it to work. I would appricate some1 telling me anything the tut misses or explaing better how to write a .rad file with an example (i think that's the suspect). I have it named exactly the same as the map, I have it in exactly the same folder as the .map and .rmf, I wrote it out as best i could tell from the tut, i use proper RGBV values, I matched the texture name properly, there are no duplicate textures with the same name, I have used the texture in my map, I'm compiling vis and rad, the faces with the texture on have no problems, vis and rad compile fine, no leaks or brush errors, the brushes arent overlapping anything, the brushes are world brushes, the light values should be really noticable, I'm using the compile lines.
TY for any help any1 can give.