[REL]Browning HP (Hi-Res)

08-13-2004, 10:55 PM
Now to hit you with the credits once again..

Skin: Splinter
Animations: Splinter
Model: Trigger

Nice high resolution replacement for the webley.
*Comes with new animations made by me :)


***LINK*** (http://www.edgefiles.com/file.x?id=/hlgaming.com/dodec/bhp_splinter.zip)

To answer the o' horrific questions in advance,
A.) Why no colt replacement?
- I'am not going to skin a webley for my reskin pack, So this is for the webley only. A colt skin will be coming up as the week progresses.

B.)Why no carbine replacement?
- Already did a carbine skin for the pack.

*IF* C.) Why don't the sounds time correctly with the reload animation?
- I barely looked it over, sorry for the lazyness. Will be fixed if the problem does arise. *IF*

08-13-2004, 10:56 PM
Too many threads to post in so this goes for all your skins..

Im using them all and they are greaaat.

Captain Dan
08-13-2004, 10:57 PM
:eek: HAVE MY BABIES!!11 :eek:

Once again, quality work, homie :cool:.

-Captain Dan

08-13-2004, 11:19 PM
thats one beauty of a skin!

but.. the.. animations..

yeah great skin man. im going to put it on my animations though...:o

08-13-2004, 11:23 PM
coming from the greatest animators of all time, now i know my anims suck :(

08-13-2004, 11:29 PM
id say they could use polish. just work at it and it will slowly become second nature. i myself only read this tutorial on gorden freeman breathing (http://www.planetfortress.com/tf2models/tuto/ms3d_sc/tuto_ms3d_sc6a.htm) and self taught myself the rest. if i can do it, you can too im sure :). on the flip side my skinning is pretty poor :p.

and no im not the greatest animator. glimsharp currently holds that very large chair.. which now that i think about it, it could probably sit 2 people... hmmm....... :kitty:

08-14-2004, 01:51 AM
Nice work, Splinter, you've been very active lately, and your works improves with every release, and this one you even animated as well. I would have liked a wooden grip, but I'll be using this none-the-less.

08-14-2004, 03:29 AM
Yep............no wooden grip......... :(

08-14-2004, 03:36 AM
Maybe i didnt want to skin it with a wooden grip.....


08-14-2004, 06:06 AM
Great skins Mate, really nice ;)


08-14-2004, 06:07 AM

08-14-2004, 09:57 AM
Nice job will be on EC soon.


08-14-2004, 10:34 AM
[SEC]MetalHeart :
Hiiihiihhih i know that FN - HiPower been produced in bigest numbers in Canada with metal grip :)
But also was produced with wooden in Belgium under occupation during ww2.
I know Splinter :) - U're master of metal :)
Good job anyway ;) :) :P

Czar Nick
08-14-2004, 10:48 AM
Uber Sex!

08-14-2004, 10:49 AM
canadian version owns then :P suprise suprise :)

Captain Dan
08-14-2004, 11:26 AM
canadian version owns then :P suprise suprise

Here Here! :).

Splinter, you and Editor should have your own show, "Pimp My Model!" :D :cool:.

-Captain Dan

Jaco Pastorius
08-14-2004, 11:37 AM
I'm gonna wait for the carbine replacement. Nonetheless beautiful.

08-14-2004, 11:40 AM

08-14-2004, 12:30 PM
As soon as you can get the anims to fit the sounds its perfect:D

Anavel Gato
08-15-2004, 12:53 AM
nice work. why did u change ur sig?

08-15-2004, 01:08 AM
Originally posted by CrazyTalk
nice work. why did u change ur sig?

Who you trying to get crazy with ese? Don't you know I'm LOCO!!!

08-17-2004, 12:20 PM
nice splinter i like the skin, if not a little plain. But its probably just the pistol having no real detail. gj

08-17-2004, 04:05 PM
I decided to fix the sound sync in the QC file. (See below)

Realy sexy skins, I like it a lot,

The biggest broblem I have with the animations is that the slide moving forward takes way to long. In the "shoot" anims it takes 2 frames to go back, then 18 frames to go forward. I would say make the frames down to about 4 or 5 if you want some delay, but in all seriousness is should be 0 frames back (instant, the 0th frame should show the slide all the way back) and the slide forward should be 1 or 2 frames, but those frames should be in the full back simulating the blowback force holding it there, then maybe a middle frame (1/2 from full back to full forward), but the hand comming back down is fine.
[It would take me < 5 min to fix these up if you want]

A close 2nd is that the reload animation is about 1/2 as many frames as needed. I dropped the FPS to about 15, from 35, and it matched the time it takes for the crosshairs to re-appear, but it is just too slow motion. These extra frames can be hidden in the clip swapping part of the animation, but it needs another 70 ~ 100 frames in there somewhere.

[bah, I wrote this about 2 hours ago, but forgot to post it]

Here is the QC.

08-19-2004, 09:42 PM
would you mind if I redid the Anims and released it in the PacPack?

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