[REL]Browning HP (Hi-Res)
Splinter
08-13-2004, 10:55 PM
Now to hit you with the credits once again..
Skin: Splinter
Animations: Splinter
Model: Trigger
Nice high resolution replacement for the webley.
Enjoy.
*Comes with new animations made by me :)
WEBLEY REPLACEMENT ONLY- YOU HAVE BEEN WARNED.
***LINK*** (http://www.edgefiles.com/file.x?id=/hlgaming.com/dodec/bhp_splinter.zip)
To answer the o' horrific questions in advance,
A.) Why no colt replacement?
- I'am not going to skin a webley for my reskin pack, So this is for the webley only. A colt skin will be coming up as the week progresses.
B.)Why no carbine replacement?
- Already did a carbine skin for the pack.
*IF* C.) Why don't the sounds time correctly with the reload animation?
- I barely looked it over, sorry for the lazyness. Will be fixed if the problem does arise. *IF*
BAWNG
08-13-2004, 10:56 PM
Too many threads to post in so this goes for all your skins..
Im using them all and they are greaaat.
Captain Dan
08-13-2004, 10:57 PM
:eek: HAVE MY BABIES!!11 :eek:
Once again, quality work, homie :cool:.
-Captain Dan
Klown
08-13-2004, 11:19 PM
thats one beauty of a skin!
but.. the.. animations..
leavesomthingtobedesiredpleasedonthurtme
yeah great skin man. im going to put it on my animations though...:o
Splinter
08-13-2004, 11:23 PM
coming from the greatest animators of all time, now i know my anims suck :(
Klown
08-13-2004, 11:29 PM
id say they could use polish. just work at it and it will slowly become second nature. i myself only read this tutorial on gorden freeman breathing (http://www.planetfortress.com/tf2models/tuto/ms3d_sc/tuto_ms3d_sc6a.htm) and self taught myself the rest. if i can do it, you can too im sure :). on the flip side my skinning is pretty poor :p.
and no im not the greatest animator. glimsharp currently holds that very large chair.. which now that i think about it, it could probably sit 2 people... hmmm....... :kitty:
Trigger
08-14-2004, 01:51 AM
Nice work, Splinter, you've been very active lately, and your works improves with every release, and this one you even animated as well. I would have liked a wooden grip, but I'll be using this none-the-less.
[H2H]MetalHeart
08-14-2004, 03:29 AM
Yep............no wooden grip......... :(
Splinter
08-14-2004, 03:36 AM
Maybe i didnt want to skin it with a wooden grip.....
:p
Mortar
08-14-2004, 06:06 AM
Great skins Mate, really nice ;)
BTW :P
Richy
08-14-2004, 09:57 AM
Nice job will be on EC soon.
http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1285
[H2H]MetalHeart
08-14-2004, 10:34 AM
[SEC]MetalHeart :
Hiiihiihhih i know that FN - HiPower been produced in bigest numbers in Canada with metal grip :)
But also was produced with wooden in Belgium under occupation during ww2.
I know Splinter :) - U're master of metal :)
Good job anyway ;) :) :P
Czar Nick
08-14-2004, 10:48 AM
Uber Sex!
Editor321
08-14-2004, 10:49 AM
canadian version owns then :P suprise suprise :)
Captain Dan
08-14-2004, 11:26 AM
canadian version owns then :P suprise suprise
Here Here! :).
Splinter, you and Editor should have your own show, "Pimp My Model!" :D :cool:.
-Captain Dan
Jaco Pastorius
08-14-2004, 11:37 AM
I'm gonna wait for the carbine replacement. Nonetheless beautiful.
Billie|Joe
08-14-2004, 11:40 AM
Perfect.
darkflame
08-14-2004, 12:30 PM
As soon as you can get the anims to fit the sounds its perfect:D
Anavel Gato
08-15-2004, 12:53 AM
nice work. why did u change ur sig?
Richy
08-15-2004, 01:08 AM
Originally posted by CrazyTalk
nice work. why did u change ur sig?
Who you trying to get crazy with ese? Don't you know I'm LOCO!!!
{tBs}IamDoydy
08-17-2004, 12:20 PM
nice splinter i like the skin, if not a little plain. But its probably just the pistol having no real detail. gj
BillyNair
08-17-2004, 04:05 PM
I decided to fix the sound sync in the QC file. (See below)
Realy sexy skins, I like it a lot,
The biggest broblem I have with the animations is that the slide moving forward takes way to long. In the "shoot" anims it takes 2 frames to go back, then 18 frames to go forward. I would say make the frames down to about 4 or 5 if you want some delay, but in all seriousness is should be 0 frames back (instant, the 0th frame should show the slide all the way back) and the slide forward should be 1 or 2 frames, but those frames should be in the full back simulating the blowback force holding it there, then maybe a middle frame (1/2 from full back to full forward), but the hand comming back down is fine.
[It would take me < 5 min to fix these up if you want]
A close 2nd is that the reload animation is about 1/2 as many frames as needed. I dropped the FPS to about 15, from 35, and it matched the time it takes for the crosshairs to re-appear, but it is just too slow motion. These extra frames can be hidden in the clip swapping part of the animation, but it needs another 70 ~ 100 frames in there somewhere.
[bah, I wrote this about 2 hours ago, but forgot to post it]
Here is the QC.
BillyNair
08-19-2004, 09:42 PM
Splinter-
would you mind if I redid the Anims and released it in the PacPack?
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