MRel - Improved Hand Models


ripa
05-10-2003, 06:37 PM
I was fairly happy with DoD's new hand skins but there was still one thing bothering me: the fingertips were very blocky. The only solution was to use Trigger's hands but to be honest I prefer the new DoD hands' texture :F What I did was take the original hands model and rounden the fingertips. The thumb is not that ugly to look at anymore :^)

http://koti.mbnet.fi/~vuonnala/riston/hands_pic1.jpg
http://koti.mbnet.fi/~vuonnala/riston/hands_pic2.jpg

Download here (http://koti.mbnet.fi/~vuonnala/riston/hands.zip)

Mirrors:
http://www.kolumbus.fi/raimo.vuonnala/hands.zip
http://www.kolumbus.fi/raimo.vuonnala/hands_pic1.jpg
http://www.kolumbus.fi/raimo.vuonnala/hands_pic2.jpg

New info!!!: I made putting these on existing models easier:
- Decompile the model
- Import the reference.smd and delete the hands.bmp group.
- Export to reference.smd (overwrite the existing reference.smd)
- Copy hands.smd from this pack to the model's folder
- Open the .qc of the model
- Add this line:
$body hands "hands"
after the other $body lines
- Compile (remember, each decompile-compile moves the uv coordinates :F counter the effect!!)

If the result is ****ed up or it won't compile, follow the instructions below:

Just scale them to fit the original hands, then delete the fingertips from the original hands and delete the rest of the hand of these hand models. Then weld the vertexes together and assign the fingertip vertexes to the correct bones. No need to reassign the whole hand. Finally, send the hands and smooth them so that u won't get ugly edges. Also, the .ms3d file has a bone setup that u can use if you reanimate your model from scratch, no need to create a skeleton structure for these hands. Just add new bones that u need.

kthx.

DANZA
05-10-2003, 06:43 PM
THOSE are WICKED AWESOME
OK BYE

05-10-2003, 07:13 PM
Neato.

RealyPssd
05-10-2003, 07:31 PM
They look great :D

TheMirage
05-10-2003, 07:40 PM
The only problem is that people are going to get messed up since most don't have milkshape 3D and are probably going to complain because they don't know what to do. Yet hell these are great fingers to add to my collection of custom DoD 1.0 stuff. Keep up the good work.

The Cheat
05-10-2003, 09:21 PM
Fairly easy my ass. I hate using milkshape, but i really really want these hands. Meh! I must now use milk**** :(

05-10-2003, 09:56 PM
Awesome, but damn, my milkshape expired and it wont let me do anything. But i likes the way they turned out, good work ripa.

Otacon
05-10-2003, 10:59 PM
Ugh, I wish I had the time to learn how to use that kind of stuff, but I don't and those hands look great...

ripa
05-10-2003, 11:57 PM
Übergood news: I made it easier to apply these to existing models. Read the first post for instructions.

Dead
05-11-2003, 01:04 AM
Can somebody make a pack with these hands on the default models? I would host it! :D

MaRzY
05-11-2003, 01:21 AM
I've followed your instructions but it wont compile and i get this error

************ ERROR ************
cannot find bone Bone07 for bbox

any ideas...?

ripa
05-11-2003, 01:33 AM
You can counter that error by removing the hitboxes from the model or at least the hitbox that is assigned to Bone07.

MaRzY
05-11-2003, 02:27 AM
Thanks ripa, that worked, although in the end i did not have to remove the hbox lines from the qc, because the reason i was getting the error was because i had put the line $body hands "hands" under the $bodygroup by mistake. Silly bugger me, but once i moved it to the right place it compiled with no prob's. I will be adding these hands to all my models and thanks.

Pinhead
05-11-2003, 08:44 AM
Cant someone make a pack out of this stuff?

xXMaverickXx
05-11-2003, 09:52 AM
Originally posted by Pinhead
Cant someone make a pack out of this stuff?

i would also like to see some1 make a pack out of these since i have no abilities in this field =O)

Dirty Sanchez
05-11-2003, 10:04 AM
ripa this is not the way to appeal to the masses. but then there is a problem with this also cause no one can use their custom models, without having mismatched hands. unfortunatly there is not a newb friendly way of doing this without releasing a new pack or making ALL new replacement models use your hands.

pics and link dont work.

ripa
05-11-2003, 01:27 PM
I added another set of links that should work in case the other ones don't.

I basically made this set for ppl to use in their to-be-released models and maybe converted models and whatever :F

Dirty Sanchez
05-11-2003, 01:35 PM
yeah they are very good, we just have to make it so all upcoming models and releases use them.

Silverghost
12-22-2003, 11:37 PM
Yeah I realize this is old, but does anyone have these hosted. I cant find them on dodec.

Triggers hands are nice but i want to use the default skin uvmap mesh thingy mabob.

Mortar
12-23-2003, 04:47 AM
Holy **** i had no idea about those hands?! i have been looking all over for those buddies ! thanks a LOT !

Trigger
12-23-2003, 12:31 PM
Marzy has used a modified version of these hands on a few of his releases, you can find them there.

[bL]NuBs
12-23-2003, 09:22 PM
link doesnt work...plz fix it they look sexy!

Silverghost
12-23-2003, 10:41 PM
Thanks Trigger, I took thme off of Marzy 3.1 Thompson classic.

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