Creating repeating explosions


Genie
05-10-2003, 05:04 PM
I've searched long and hard for some tutorials as to creating repeatable explosions (like the beach explosions form Charlie), but I havn't found one. I've tried figuring it out by myself, and i get the explosion, only it only appears once at the start of the round (think Overlord for example)

If any of you know how to do this or know a tutorial on how to do this, I would greatly appreciate it.

Genie
05-10-2003, 08:55 PM
bump

Quakah
05-11-2003, 01:30 AM
I think this is one way to do it(maybe not effective but hey):

put env_explosions all over the place(as much as you like)
and name them all to expl1, expl2, expl3, expl4, ...

then use a multimanager and insert them all with a different timelimit so it looks like you have random explosions

Genie
05-11-2003, 06:37 AM
Thanks! I'll check it out.

<EDIT> It still isn't working, and now im not even getting 1 explosion. What settings should I use? <EDIT>

Genie
05-11-2003, 09:08 AM
Still not working

could use some help

bump

05-11-2003, 02:02 PM
you need a trigger_once or trigger_mutiple to trigger the multi_manager

Genie
05-11-2003, 02:05 PM
aaah thx ;)

Genie
05-11-2003, 02:11 PM
hmmmm I've done everything you said but still nothing is happening. could you make a test map? or maybe explain all the details? (the individual settings)

BlastMaster
05-11-2003, 05:42 PM
First, insert your env_explosions and name them (this was already said)
Then (already said) use a multi_manager to trigger them. Make sure the Loop flag is checked.

Trigger the multi_manager with a trigger_auto, set it's trigger state (I think that's what it's called, can't look now because I'm compiling.) to "on"

This worked for me.

Thursday
05-12-2003, 01:21 AM
couldnt you just use a mortor field? i forget where i saw it, then went back to look for it, but cant find it now, i always see it when i dont want to use it :(

haircut
05-12-2003, 05:52 AM
You can use them but they don't shake ... I like it when it shakes :cool:

Genie
05-12-2003, 03:39 PM
I've read what u said and tried it and it still doesnt work. This is driving me crazy, I've checked every single thing and tried every option. Is it possible one of you could tell me exactly what settings I need (max time offset, master, toggle, etc etc) because I'm still not getting it to work. Do you have to apply the trigger_auto to a brush that the player walks thru? i mean I'm going crazy here :mad:

BlastMaster
05-12-2003, 05:27 PM
I didn't touch any of the max time offset etc. stuff.
First, I'm not sure if you fully understand multimanagers (if not, there are several sites out there (Valve ERC). Also, the trigger_auto is a point-based entity, not a brush entity. Its purpose is to start the bombardment when the round starts.

Genie
05-12-2003, 05:45 PM
I dont know what the heck is wrong, I've checked everything 1,000 times over, I did everything exactly as you said. Where is Waldo when you need him?

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