What are the Default Origins???

05-10-2003, 04:44 PM
What are they? Does anyone know?

Rabid Whale
05-10-2003, 04:50 PM
No idea. I just use Kratisto's HL model decompiler. It doesn't change the origins at all.

05-10-2003, 04:55 PM
true but what if i want to change the origins of a custom model to the default?

Rabid Whale
05-10-2003, 04:57 PM
Well, provided you want to keep it on the default animations, I would just import the custom model's reference into the default model's reference, and compile it. BTW Editor, do you like high poly p_ models and w_ models, or low poly models? No one wanted to tell me in my Brit Pack thread.

05-10-2003, 05:03 PM
high poly :)

Rabid Whale
05-10-2003, 05:04 PM
Thank you. I'll get on it.

05-10-2003, 05:43 PM
Where can this compiler be found :)

PS. High poly of course ;)

Rabid Whale
05-10-2003, 05:52 PM
It comes default with the more recent versions of Milkshape. It's under the "Tools" tab.

P.S. Thanks.

05-10-2003, 05:55 PM
as i side note Rabid, how can i get in touch w/ you? other than pm?

Rabid Whale
05-10-2003, 06:56 PM
I'm on MSN Instant Messenger as Rabid Whale.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.