Dillinger
07-27-2004, 02:25 PM
Hello! :)
This is a pack of 12 Different and varying shades and type of high res (512x256) camouflage sleeve textures ranging from Blurred edge Oak-A Type 1 camo to Splinter B type camo.
This zip also contains Marzy's excellent enhanced sleeve models.
** If you don't want to use the sleeve model, you can still use these skins on the DEFAULT sleeve, but you'll still need to decompile and overwrite the default axis_sleeve.bmp with one of these, since they are higher resolution.
CREDITS:
Sleeve Model: Marzy
Sleeve Skins: Dillinger
SCREENSHOTS (http://webpages.marshall.edu/~blessing5/axissleeves.jpg)
FABRIC DETAIL PICTURE (http://webpages.marshall.edu/~blessing5/fabric.jpg)
DOWNLOAD (http://webpages.marshall.edu/~blessing5/axis_sleeve.zip)
INSTALLATION:
You'll need to decompile a model you want to use these on, rename the axis_sleeve_x of your choice to axis_sleeve and copy/paste it into the folder you decompiled the model to and overwrite the old. Move the axis_sleevescale.smd into folder you decompiled the model to.
Open the modelname.qc and find this line:
//reference mesh(es)
$body "gun" "reference"
$bodygroup "sleeve"
{
studio "us_sleeve"
blank
studio "axis_sleeve"
}
Change the line that says: studio "axis_sleeve" to studio "axis_sleevescale". Save it, then recompile your model and you should be good. Then you chan change the axis sleeve texture to any of the ones included in this zip just by importing the texture over it (using Jed's Model Viewer -- http://www.wunderboy.org)
This is a pack of 12 Different and varying shades and type of high res (512x256) camouflage sleeve textures ranging from Blurred edge Oak-A Type 1 camo to Splinter B type camo.
This zip also contains Marzy's excellent enhanced sleeve models.
** If you don't want to use the sleeve model, you can still use these skins on the DEFAULT sleeve, but you'll still need to decompile and overwrite the default axis_sleeve.bmp with one of these, since they are higher resolution.
CREDITS:
Sleeve Model: Marzy
Sleeve Skins: Dillinger
SCREENSHOTS (http://webpages.marshall.edu/~blessing5/axissleeves.jpg)
FABRIC DETAIL PICTURE (http://webpages.marshall.edu/~blessing5/fabric.jpg)
DOWNLOAD (http://webpages.marshall.edu/~blessing5/axis_sleeve.zip)
INSTALLATION:
You'll need to decompile a model you want to use these on, rename the axis_sleeve_x of your choice to axis_sleeve and copy/paste it into the folder you decompiled the model to and overwrite the old. Move the axis_sleevescale.smd into folder you decompiled the model to.
Open the modelname.qc and find this line:
//reference mesh(es)
$body "gun" "reference"
$bodygroup "sleeve"
{
studio "us_sleeve"
blank
studio "axis_sleeve"
}
Change the line that says: studio "axis_sleeve" to studio "axis_sleevescale". Save it, then recompile your model and you should be good. Then you chan change the axis sleeve texture to any of the ones included in this zip just by importing the texture over it (using Jed's Model Viewer -- http://www.wunderboy.org)