Compiling issues
(4THIDUSA) SSG
07-26-2004, 05:36 PM
What have I missed? I decompiled the default model to begin to learn how to make multiple skins for each class, I export the body1 and 2, edit as needed, rename body3 and 4, goto mg_body and mg_gear change reference to 3 and 4 , I made sure I renamed correctly ie.1 is now 3 and 2 is now 4, so the texture meshing remained the same, 3 and 4 are in the folder with everything else, including the t model and the model, do those two models need to be taken out before a compile? went back to jeds compiled, didnt see anyhting about errors or anything save the model and open, no changes no two extra textures, I do not see any thing in the qc about particular body bmp so , what have I missed? thanks for any help
(4THIDUSA) SSG
07-26-2004, 05:39 PM
ok, recompiled with the models removed it worked, but changed one body to a smaller size, gonna recompile, it still changes body 3 to 40% at the end, thoughts??
Andy Whyberd
07-27-2004, 11:43 AM
i got a problem were it wont compileplayer models help!
swede
07-27-2004, 04:17 PM
hey andy does it stop at stand_bazooka_zoomload?
cuz this is how i get around it i set up my hlmv so i can decomplie and complie from it then i decomplie it make my changes then reconpling with the hlmv and i dont get that problum.
if u need any help and this dont work for u i will be more the happy to complie it for you.
my e-mail is anderw.edwards@personainternet.com
(4THIDUSA) SSG
07-27-2004, 04:59 PM
get the latest compiler-decompiler
(4THIDUSA) SSG
07-28-2004, 05:50 PM
So on the MSA forum and no one has an idea???
Billie|Joe
07-28-2004, 06:24 PM
it could be anything really.......
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