Mini Thompson Help


Pennywise
07-26-2004, 02:31 PM
Reposting this as a request from someone to get this finished.




I've got this mini thompson I modelled and I don't know how to compile, mesh, or altogether finish. Basically all I did was make the model in MS3d and can't get past that. It has no bones or UV maps, just the bare ms3d model.




I've tried to understand some tutorials on compiling and meshing to no avail, I still don't get it. I'd like it (as well as some other people) if this model could be finished and released.




http://www2.freepichosting.com/Images/421519710/0.jpg





The file has been attached.


You can contact me at:


AIM: EagleStryker013
MSN: gemmillbrian@hotmail.com
Email: bgemmill@adelphia.net

Richy
07-26-2004, 02:33 PM
YAY. Please someone compile and UV map this. I want to use this tommy so bad. It looks real nice and I'm sure skinners will have a good time skinning something new. Instead of the same old m1a1 tommy.

Andy Whyberd
07-27-2004, 03:30 AM
To Be Frank With You!

No UV Map No Skin because the skinners will have no idea were to put what texture!

Richy
07-27-2004, 11:35 AM
Yeah it has to be UV mapped and compiled. :( haha. I want to use this really bad.

Billie|Joe
07-27-2004, 01:29 PM
Originally posted by Andy Whyberd
To Be Frank With You!

No UV Map No Skin because the skinners will have no idea were to put what texture!

....actually it's not that they "don't know where to put the texture" it's "you can't put the texture on it". The whole texture would just be stretched so much you would think the texture is a solid color

Andy Whyberd
07-27-2004, 01:36 PM
okay thanks Malark i didnt quite no what the UV Map was for i just thought it was to stick the skin on and now were all the details go. Can some 1 plz tell me how to skin a UV Map btw i cant do it well i can but i cant get any of the details on it.

Billie|Joe
07-27-2004, 01:44 PM
you look where the part of the uv map that your skinning is on the model and put a texture on it :confused:

Andy Whyberd
07-27-2004, 02:32 PM
i no that i mean get the detail on it like were there is a stock it stands out and were it's got edges they stand out.

Richy
07-27-2004, 03:01 PM
Can someone do it though? It looks real nice.

Billie|Joe
07-27-2004, 03:14 PM
*cough* badkarma *cough*

Pennywise
07-27-2004, 06:55 PM
Its really easy to skin, its just doing nice skins that takes time and hard work. :p

Richy
07-31-2004, 01:43 PM
Haha I just took a whack at making it. And wow, I must say. Its pretty hard but people with experience should do this in no time. Please finish this someone.

Pennywise
07-31-2004, 09:35 PM
Badkarma has agreed to uv map it.

Richy
07-31-2004, 10:25 PM
But the hardest thing that no one wants to do is the applying the bones and animations. ICK...its a beast to do.

Pennywise
07-31-2004, 11:47 PM
I'm fully aware of that... which is why it isnt done. :mad:

gozza
08-03-2004, 09:42 AM
ha ha
excellant answer pennywise
any way if some one could uv map it i could have a whack at skinning it

Pennywise
08-11-2004, 10:21 PM
any word on that mesh badkarma?

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