Capt. Darling
07-17-2004, 11:54 AM
As you might have already noticed, "vid_d3d 1" no longer works with DoD 1.3. Basically that means half the crosshairs in my previous packs look really blurry and not that pretty anymore. So I've been exploring the possibilities with "gl_spriteblend 0" and this is what I've done:
- got rid of most of my crosshairs that used "vid_d3d 1" (with the exception of the 3.1b default crosshair - 6th screenshot);
- added two single-pixel crosshairs in red and green (clearly noticeable with "gl_spriteblend 0" but very small and very sharp - 1st screenshot);
- added more colors to some of the crosshairs from my previous pack (2nd and 4th screenshot). These do look slightly blurry but I like them that way;
- added a slightly larger version of the spectator crosshair in four different colors (with "gl_spriteblend 0" - 5th screenshot);
- added default-sized spectactor crosshair in yellow (7th screenshot);
- changed the toggling script so you can now cycle through 20 (twenty) different crosshairs, since sprites number 3, 4, 5 and 6 look good with both "gl_spriteblend 0" and "1" (3rd and 2nd screenshots, respectively).
And that's about it. If you're not too crazy about blurry crosshairs give these a try and see what I mean. Install instructions are in readme.txt (included in zip), make sure you change the toggling script if you already have one!
http://img4.exs.cx/img4/7641/customxhair.gif
EDIT: Click here to get the same pack but with the default-sized spectactor crosshair in all colors (plus blue). (http://www.dayofdefeat.net/forums/attachment.php?s=&postid=520939)
- got rid of most of my crosshairs that used "vid_d3d 1" (with the exception of the 3.1b default crosshair - 6th screenshot);
- added two single-pixel crosshairs in red and green (clearly noticeable with "gl_spriteblend 0" but very small and very sharp - 1st screenshot);
- added more colors to some of the crosshairs from my previous pack (2nd and 4th screenshot). These do look slightly blurry but I like them that way;
- added a slightly larger version of the spectator crosshair in four different colors (with "gl_spriteblend 0" - 5th screenshot);
- added default-sized spectactor crosshair in yellow (7th screenshot);
- changed the toggling script so you can now cycle through 20 (twenty) different crosshairs, since sprites number 3, 4, 5 and 6 look good with both "gl_spriteblend 0" and "1" (3rd and 2nd screenshots, respectively).
And that's about it. If you're not too crazy about blurry crosshairs give these a try and see what I mean. Install instructions are in readme.txt (included in zip), make sure you change the toggling script if you already have one!
http://img4.exs.cx/img4/7641/customxhair.gif
EDIT: Click here to get the same pack but with the default-sized spectactor crosshair in all colors (plus blue). (http://www.dayofdefeat.net/forums/attachment.php?s=&postid=520939)