3rd Video on DoD Mapping Tutorial


RJ8722
05-10-2003, 06:43 AM
http://www.eduboxes.com/dod/dodmapping3.zip

Links to the older ones:
http://www.eduboxes.com/dod/dodmapping.zip
http://www.eduboxes.com/dod/dodmapping2.zip

Mirrors:
http://www.amerabyte.com/dod/index.php

Here the 3rd one. I hope you all learn a lot fro this one. Let me know how you all like this one :).

Edit: Also I would like to know, would you all want to see a 4th video tutorial for DoD mapping on leaks/errors/batch compiler or start a new video series on Milkshape 3D Modeling for tomorrow or Monday? (and the one that doesn't get done that day will be done on Wed.)

05-10-2003, 09:15 AM
Great job, as always.

Liebgott
05-10-2003, 09:17 AM
cool, good job

NC17
05-10-2003, 09:40 AM
I downloaded tutorial2 just for fun and the kids voice was so anoying . . .

Like he was talking with a clothespin on his nose or something

RJ8722
05-10-2003, 09:59 AM
Originally posted by NC17
I downloaded tutorial2 just for fun and the kids voice was so anoying . . .

Like he was talking with a clothespin on his nose or something

Like I said from the 1st one, my voice does NOT sound like that in real life, it's my gay mic and the recording. Maybe I should find me a better mic soon?

EDIT: btw I don't see you doing any of these, so don't complain :)

ender
05-10-2003, 10:48 AM
Oh my, what are you teaching these people? You used the clipping tool for almost everything when you could of very well resized, made a triangle, or vertex manipulated.

While your sharing of this is great and dually noted. You shouldn't use the clip tool that much nor in those certain circumstances.

RJ8722
05-10-2003, 11:29 AM
Yes I know a lot of it could have been resized, etc. but I want them to get used to it when they DO have to use it :). Plus I find it a habit to clip some stuff and I dunno why :\. But oh well, that's just me.

xer0
05-10-2003, 11:47 AM
what do the tuts show????

im not gonna dl them if they are like "this is how you make a door"

atleast give a description of what they are

05-10-2003, 12:48 PM
Edit: Also I would like to know, would you all want to see a 4th video tutorial for DoD mapping on leaks/errors/batch compiler or start a new video series on Milkshape 3D
definatly a 4th video, please

Cracker
05-10-2003, 01:17 PM
Great job on the videos! This will definately help the beginners alot.;)

05-10-2003, 01:19 PM
Bring on the 4th video!

chuwawa
05-10-2003, 03:03 PM
What's milkshape 3D?

Thursday
05-10-2003, 03:47 PM
a program taht is used to make all the models for half life, written specifically for HL, now branched out ot something like 27 games on serveral engines

Dead
05-11-2003, 01:31 AM
Nice work m8. I would really love to see a milkshape tutorial :D

Speedy Cerviche
05-15-2003, 12:38 PM
Yo, don't listen to the posers who say "you sound funny" or "this is useless if it shows us how to make a door"

forget them, BRING ON THE 4th VIDEO!

Peace

xer0
06-09-2003, 01:59 PM
Originally posted by Speedy Cerviche
Yo, don't listen to the posers who say "you sound funny" or "this is useless if it shows us how to make a door"

forget them, BRING ON THE 4th VIDEO!

Peace

im not a poser, and yes he does sound funny, but also are you gonna make another movie??

*sorry for the bump*

06-09-2003, 09:04 PM
how do you do the recordings some others could do the same?:D

gabagoo
06-10-2003, 12:18 AM
thanx alot for the video tuts
I think this should be made a stickie :)

Gooofy
06-10-2003, 10:13 PM
Oh man, EXCELLENT!

I wish I had these tutorials when I started!
Looking forward to video on HINT brushes (hehe).

(I should get a wheel mouse)

I noticed that you spent some time searching for your brush.
Maybe I can offer a tip back?
"CONTROL-E" will center your views on the selected brush(es).

Request: Can you make a video on "How to make a tutorial video?"
Then we could team up and deligate tutorials for the experts, to cover beginning to end...
1. How to make a tutorial video
2. Where everything is
3. How to install it
4. How to use it
5. Maps A-Z overview (create, compile, in HL framerates, wireframes...etc)
6. Map creation series (Hammer Editor - as these 3 tutorials, plus more to come)
7. Texture creation series (Wally)
8. Model creation series (MilkShape)
9. Sturmbots waypointing series (since Xerent mentioned Hulk Bogan!)
10. so much more....

You get the idea. Any volunteers?
Come on, don't be shy (all our voices will sound 10 yrs younger)

06-10-2003, 11:46 PM
ohhh god, a hint brush tutorial would make you almost a god-like figure if i understand. I'm so confused about where to place them in anything more than a hallway with a simple elbow.

I haven't been able to download any tuts yet (my cable modem is getting 10 kbps for some reason), but it sounds like you did good...so good job.(except for the clipping tool. It's the devil. TTSSSSS TTTSSSSS thats the sound of you burning if you tell anymore people to use it. So remember TTTTSSSS TTTTSSSS)

06-11-2003, 06:26 PM
i find these video tutorial very helpful considering its my first time mapping.

can't wait to learn more ;)

Deadguy
06-11-2003, 08:48 PM
I've watched the first one, and im downloading the other 2 now.

The Milkshape one sounds like a hell of good idea:D I want to make some skins for our clan.

NC17
06-12-2003, 02:26 AM
I wached the first on of these to see what is was like and i must that that nerd's voice and layzee speech is very anoying

"oookkkkk cccllllaaassss tttthhiiiissss hhhoooowwww yyyoouuuu mmmmaaaakkkeeee aaaaa wwwaaaaallllllll . . . . .. . "

German Killa
06-12-2003, 02:25 PM
i add a mirror for all 3 Videos at www.dodmaps.de

Mirror: DodMaps.de Mapping Tools (http://dodmaps.ngz-network.de/index.php?site=mappingtools.php) under Tools

Caldbeck
06-12-2003, 03:31 PM
anyone got any more mirros for all the dodmappin.zips?

Im onlt getting 4.5kb/s from them :(

German Killa
06-12-2003, 11:49 PM
i dunno what is problem. i test it and have always a speed of around 80 kb/sec

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.