esky
07-14-2004, 10:01 AM
Some custom player minimap icons, replace the obtrusive defualt circle & arrow with small T crosses. These more accurately place players on your map and allow you to distinguish individual players when they're close together. With default icons, you just see a bunch of circles clamped together, and who can have that :)
Also released are some static (non dynamic) crosshairs, slightly larger than the default cross, and in 16 different colors. They come with a script for cycling between the 16 custom crosshairs and the default one.
[ Preview Image Here ] (http://deviantone.com/ezdod/sprites.gif)
The minimap is allied, allies show green crosses, axis red, while you are always yellow and in the center. I put shadowing for the crosshair preview to let you see them better, since in game they are more visible against various objects.
Go get your minimap icons (http://www.deviantone.com/pafiledb/pafiledb.php?action=file&id=6) and crosshairs (http://www.deviantone.com/pafiledb/pafiledb.php?action=file&id=5)!
Unzip either file to:
\SteamApps\EMAIL\day of defeat\dod\sprites
To use the cycling script with F12 key, type in console:
EXEC sprites/nextCrosshair.cfg
BIND F12 nextCrosshair
Also released are some static (non dynamic) crosshairs, slightly larger than the default cross, and in 16 different colors. They come with a script for cycling between the 16 custom crosshairs and the default one.
[ Preview Image Here ] (http://deviantone.com/ezdod/sprites.gif)
The minimap is allied, allies show green crosses, axis red, while you are always yellow and in the center. I put shadowing for the crosshair preview to let you see them better, since in game they are more visible against various objects.
Go get your minimap icons (http://www.deviantone.com/pafiledb/pafiledb.php?action=file&id=6) and crosshairs (http://www.deviantone.com/pafiledb/pafiledb.php?action=file&id=5)!
Unzip either file to:
\SteamApps\EMAIL\day of defeat\dod\sprites
To use the cycling script with F12 key, type in console:
EXEC sprites/nextCrosshair.cfg
BIND F12 nextCrosshair