SoftImage XSI dotXSI 3.x Exporter Plug-in for Milkshape 3D, v1.0


Trp. Jed
07-14-2004, 08:57 AM
I'm aware not all you slackers uses XSI really yet but still... :)

I've re-written my Milkshape plug-in again and now it supports exporting bones and animation to XSI.

http://www.wunderboy.org/3d_games/utils/xsiexport.php

I've just about figured out some stuff in XSI about the SMD exporter so you never know, you might soon be able to use the cool animation stuff in XSI for doing HL1 anims.

MaRzY
07-14-2004, 09:26 AM
Nice work Jed, i'm sure i will use it, once i start using XSI, which will probably be when HL2 is released.

{tBs}IamDoydy
07-14-2004, 10:05 AM
looks good jed, and sounds pretty useful. nice one.

Mortar
07-15-2004, 12:17 AM
Thanks for the release :)
It will be really handy.

Faceman
07-15-2004, 07:27 PM
Great news man, how would a bones and animation one for 3ds :)

Trp. Jed
07-15-2004, 09:01 PM
Originally posted by Faceman
Great news man, how would a bones and animation one for 3ds :)

Would be nice wouldn't it? Problem is the 3DS FTK doesnt support bones and animation is done as mesh shape morphs I believe.

Saying that, I dont know if this might work, export to XSI and then import that into max:

http://www.softimage.com/xsinet/L04_body/content/convertors/general/maximporter/maximporter.zip

Faceman
07-15-2004, 09:29 PM
Hmm, that's not a bad idea. I'll try that tomorrow or Sunday. Thanks Jed.

Would you know anything about using DX9 to smooth the imported SMD model? Someone said that were going to try that.

Trp. Jed
07-15-2004, 10:02 PM
Dunno, I usually just use the editable mesh modifier and weld the vertices back together that make up the mesh.

I think thats what the problem is with the SMD import script - it builds the model as individual triangles rather than welding them into triangle fans and strips.

If I knew anything about max scripting I'd probably look at the script and try and fix it.

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