tuts for importing animation
i now have grasped the basics of hack jobbing so i just need someone (editor321? :-) to do a tutorial on importing animations using Milkshape or to point me to where i can find some ?
Faceman
07-19-2004, 11:35 PM
import from where? what is your source animation?
Jet Black
02-18-2005, 08:57 PM
id actually like to see a tutorial like this. my animation is from natural selection. its a model of a mg42
Jet Black
02-21-2005, 10:16 PM
well ive figured this out again without the help of the forums. its good to see everyone is so helpful =)
BillyNair
02-25-2005, 03:33 AM
I read this after I replied to your PM, Jet Black.
I didn't know how to do it, but since you figured it out, write a quickie here and let me (and others) know how you did it. :)
Jet Black
02-27-2005, 10:06 AM
i hate to type. just refer to this guys tutorial .
http://www.unknownworlds.com/forums/index.php?showtopic=34653
it allows you to keep the orignal bones, thus keeping the animations. depending on what model your converting. u will have to copy and the oringal model animations so u will have enough for dods sequences. also if the fps of the animations are totally different. then u might have to change it so it wont end before the sequence is over. ok i talk to much. just refer to the link
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