Hi Poly Enfield Mk 4


MaRzY
07-12-2004, 11:23 AM
Hello all.........:).

I've been working on getting my Enfield ready for skinning, the model uses the default bayonet and bullet models, the rest i've built from scratch. I've deleted most of the unseen faces, and now have the model under 3500 polys, including hands and sleeves. I may be able to bring the polycount down further using transparent tricks once the skins are finished. I'm hoping to find the time to mesh and release the model into the community for skinning, before the end of the week, if any are interested.

WIP Enfield Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip1.jpg)

Steel Blade
07-12-2004, 11:32 AM
Wow, just pay as much attention to the skin as you have the model ;)

Trigger
07-12-2004, 11:57 AM
Looking good, any chances of seeing a No.4 spike bayonet (http://old-smithy.info/bayonets/fullsize/UK/UK%20No%204%20MkII%20spike.jpg)?

2ltben
07-12-2004, 12:13 PM
Looks great for an unskinned model(as I've said before, I can't see detail in unskinned models except on such occasions as this)

Trp. Jed
07-12-2004, 01:08 PM
Guess you could stuck the high-poly skin I made for the default on it?

Brutal
07-12-2004, 03:56 PM
wow....plz send that to me when ready:)

darkflame
07-12-2004, 09:35 PM
I love your work man, espically your para sleeves:cool:

{tBs}IamDoydy
07-13-2004, 05:43 AM
thats great work marzy. im sure you will get some really good skins for it, even though i would use it like that :P

Billie|Joe
07-13-2004, 08:16 AM
:eek:

MaRzY
07-13-2004, 09:42 AM
Thanks for your comments.........:)

Trigger, i might look into that once the model is finished, as it won't take long to put that type bayonet on the model.

Jed i've thought about this, but with the rear sight being so different to the default, aswell as a few other bits, it might be more hassle then making a skin from scratch, and would probably end up a rough hack, so i'm not sure about this.


I had been having reservations on weather to delete all unseen faces on the rear sight, incase anyone wanted to have the sight up. However i've decided the model does not look as good with the sight up, so i've decided to delete the unseen faces and use the polygons saved, to put more detail into the model such as screws and a split pin, yeah it's anal but i like it.......:).

Latest Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip2.jpg)

So i think thats about it with the modeling side of things, so now onto the meshes.

darkflame
07-13-2004, 09:45 AM
Oh man the detail, its just so grand:D

Trp. Jed
07-13-2004, 10:00 AM
Originally posted by MaRzY
Jed i've thought about this, but with the rear sight being so different to the default, aswell as a few other bits, it might be more hassle then making a skin from scratch, and would probably end up a rough hack, so i'm not sure about this.

Marz, have a go and see which parts are common to both. You might be able to use a large percentage of that skin and just need some additions for the extra stuff.

I think I might have the source PSD still so I can probably tweak it to fit but it would save a lot of time if you re-use as much of that skin as possible and we just re-texture what wont fit.

Forral
07-13-2004, 01:59 PM
I would prefer a new very very high rss mesh.

{tBs}IamDoydy
07-13-2004, 04:15 PM
Originally posted by Trp. Jed
we

i like that word, especially when it involves marzy and jed.

MaRzY
07-13-2004, 08:52 PM
Well Jed i've taken your advice and started hacking your skin onto the model. However i'm not to happy because the skins don't fit, so i'm having to adjust my meshes to fit, which is causing skins to stretch one way or another or both. But i'm sure it will look ok when finished, and you will have to maybe only do the rear sight again.

Latest WIP Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip3.jpg)

So what i intend to do is finish this using Jeds skins, which will then get a finished model released much quicker. However i will then be re-meshing this model properly, for any that wish to have a crack at skinning it. Because i feel this model deserves it's own meshes that are 100% stretch free.

Trp. Jed
07-13-2004, 09:15 PM
The wood was always a bit iffy though Marzy but I'll wait util you've done a bit more to see how the metalwork turns out.

Richy
07-14-2004, 12:29 AM
make the metal a tad lighter than the wood and i think it would be fine.

Unk
07-14-2004, 02:48 AM
wowowowowwow nice work man

{tBs}IamDoydy
07-14-2004, 05:42 AM
that still looks nice marzy. i dont see any bad stretching in that pic :) hope the rest fits on well.

Forral
07-14-2004, 06:22 AM
Originally posted by MaRzY
However i will then be re-meshing this model properly, for any that wish to have a crack at skinning it. Because i feel this model deserves it's own meshes that are 100% stretch free.

Damn right it needs a nice mesh, I will have a go at skinning it when you finish.

rotzbua
07-14-2004, 01:00 PM
i dont really like the wood :(

MaRzY
07-14-2004, 02:03 PM
OMG hacked hacked hacked ........LMAO....:). Yes this models mesh has been ripped apart and hacked all over the shop. Still it appear's to be turning out OK, here is the latest pic.


Latest WIP (http://homepage.ntlworld.com/scitzo/Myenfieldwip4.jpg)


Originally posted by rotzbua
i don't really like the wood :(

Well for you and the rest of my skinning friends out there, you will be able to put your own stamp on it.....:), after i've finished this hack job. I can then go on to make some proper meshes, because the odds of anyone trying to make a skin using these hacked meshes, would at a guess be around 16 million to 1........LOL.....probably more....LMAO.......:).

Forral
07-14-2004, 03:30 PM
lol a random mesh then :rolleyes:

*ahem* Scoped Enfield from Jed's site (http://www.wunderboy.org/downloads.php) (by you) could do with some tweaking afterwards.

Billie|Joe
07-14-2004, 04:12 PM
wouldn't be hard at all to shove the scope onto the new model

Forral
07-14-2004, 04:17 PM
Sexellent, gotta keep the KICKASS draw anim though.

MaRzY
07-14-2004, 04:30 PM
It's all in hand lads....:), i've got the scope just sat there in another layer in Lightwave, so once the model skinned, i just then save out 2 models, one with the layers making up the Enfield and bayonet, and one with just layers that include scope and Enfield. So both will get released together, including the tweaked anims and sounds i originally added to the dod default model.

Scoped Version WIP (http://homepage.ntlworld.com/scitzo/Myenfieldwip4s.jpg)

Forral
07-14-2004, 04:47 PM
Holy ***!

:D :D

fess
07-15-2004, 03:43 AM
Roger me sideways! :p

HammeR [OwP]
07-15-2004, 08:50 AM
looking excellent Marzy, keep up the good work and looking forward to the unstretched meshes.

gabagoo
07-15-2004, 09:02 AM
the scoped version looks awsome. :eek:

darkflame
07-15-2004, 10:07 AM
Originally posted by MaRzY
It's all in hand lads....:), i've got the scope just sat there in another layer in Lightwave, so once the model skinned, i just then save out 2 models, one with the layers making up the Enfield and bayonet, and one with just layers that include scope and Enfield. So both will get released together, including the tweaked anims and sounds i originally added to the dod default model.

Scoped Version WIP (http://homepage.ntlworld.com/scitzo/Myenfieldwip4s.jpg)


:eek: SPRUNG :eek:

Mike-
07-15-2004, 10:53 AM
OMF U HAEF NOFIN TO SPRUING!111!11


Marzy. I am liking this. fpapapaappapap

MaRzY
07-16-2004, 02:57 AM
Well i've about gone as far as i can with this skin hacking, the meshes are rougher then a cats tounge, but all in all the end result looks better then i thought it would, not bad really.

Enfield Latest Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip5r.jpg)

{tBs}IamDoydy
07-16-2004, 03:58 AM
that looks really good marzy. it looks like the skin was made to fit.

MaRzY
07-16-2004, 04:21 PM
Just compiled the model, so i could take a first look at what the model looks like ingame, and thought some of you might like a look aswell, and maybe like to share your thoughts.


First Look Ingame Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip5g.jpg)

Rabid Whale
07-16-2004, 04:32 PM
Very impressive MaRzY.

Brutal
07-16-2004, 04:51 PM
Wow Marzy Very nice Job, been waiting for this ofr a long time now

Brutal
07-16-2004, 06:29 PM
does this model have a proper looking butt or is it the same as the defaut?

MaRzY
07-16-2004, 07:21 PM
Originally posted by | b r u t a l |
does this model have a proper looking butt or is it the same as the defaut?

Well i never go to mad with the polycount around the butt section when building a weapon model, because you don't see that part of the model most of the time. But i've done my best at getting it as close to the real weapon as i can, using photo's as a reference, and with the given polycount.

Stock Pic (http://homepage.ntlworld.com/scitzo/Myenfieldwip5butt.jpg)

Brutal
07-16-2004, 07:39 PM
ah beautiful, its priddy close, good job, so how is th re-meshing of this coming on?

Grain
07-16-2004, 11:42 PM
The metal looks weird in the in game shot, sort of washed out, very different from the render.

Also there is a strange looking thing going with white bands on the front of the metal. See my pic.

darkflame
07-17-2004, 01:42 AM
I cant tell if I see clipping or not, otherwise to me it looks fine:D

irfoist
07-18-2004, 04:49 AM
i agree with grain on that ugly bit there but its looking great and im looking foward to release. scoped and unscoped lookes excelent, keep it up.

whats the polycount marzy?

Andy Whyberd
07-18-2004, 04:57 AM
that is brilliant I love It!!!!!!!!!!!

MaRzY
07-18-2004, 12:45 PM
Originally posted by | b r u t a l |
so how is the re-meshing of this coming on?


I should have the new meshes ready soon, there half way there, i hope to find the time later today or tomorrow to finish them.


Originally posted by Grain
The metal looks weird in the in game shot, sort of washed out, very different from the render.

Also there is a strange looking thing going with white bands on the front of the metal. See my pic.

Yeah i noticed that and a few other edges that look a little odd, more so when animated. We have to remember though that these skins don't fit my model for the most part, and i've bodged and hacked some parts of the mesh, onto parts of the skin that wasn't even made for that part of the model. Also i've not tried editing the skins, apart from adding a screw thread, so i'm sure if the skins where tweaked then it would look better. I'm looking at that being Jeds job if he wants it, as they are his skins, and i would prefer it if he edits them at the end of the day.

Originally posted by irfoist

whats the polycount marzy?

Without sleeve and hand models, and removing the unseen faces, i've managed to get the Enfield and bayonet down to 2137 polys. Which i can maybe bring down a little more before i'm finished, especially if i ended up using transparent textures for some part.

I'm going to send this model to Jed and let him look over it, and see if he wants to tweak the skins in anyway, and also so he can test it ingame, so i can get he's feedback on the models FOV edits and overall feel, as i'm not sure if i'm 100% happy with it yet.

Brutal
07-18-2004, 06:38 PM
beautiful:)...cant wait

Strider
07-18-2004, 09:10 PM
Can we possibly get a version with the rear sight up?

MaRzY
07-18-2004, 11:16 PM
Originally posted by Canuck
Can we possibly get a version with the rear sight up?

I'm not so sure i like it pic (http://homepage.ntlworld.com/scitzo/enfsightup.gif)

Brutal
07-19-2004, 02:36 AM
wow it looks great up and down....could u release both?

also hows that bren going?

Strider
07-19-2004, 01:41 PM
Two versions maybe, I think it looks hawt...

MaRzY
07-19-2004, 03:23 PM
Polygon has the Bren, i'm hoping he will start working on it soon.

As for the Enfield, i'm waiting to get news back from Jed, on weather he will be touching up he's skins or the hacked meshes any. Because what i would like is to get the hacked version ready for release, and at the same time get the new meshed version released along with it. So i'm hoping it want be long before custom users and skinners have the opportunity to play with it.

As for the sight up or down, well i've meshed the model now, with unseen faces removed. But once skinned, i could then add the missing polys needed, and use the current skins, to colour the new parts in, so it's not a problem. I might also have a play around with the anim's again, see if i can improve on them any, we will see.

Strider
07-19-2004, 09:46 PM
In the draw anim, for the rased sight, pehaps the anim could play the right hand raising the rear sight...

fess
07-20-2004, 03:27 AM
Canuck, where have you been??!

Strider
07-20-2004, 10:48 AM
Army Training for the Summer, I forgot to inform you guys,...

darkflame
07-20-2004, 02:23 PM
Oh theres a real task in life:rolleyes:

Strider
07-20-2004, 04:46 PM
Originally posted by darkflame
Oh theres a real task in life:rolleyes:

I beg your pardon...

Forral
07-20-2004, 06:04 PM
Originally posted by Canuck
In the draw anim, for the rased sight, pehaps the anim could play the right hand raising the rear sight...

Noooo its perfect.

Ahh ffs I have nothing I want to skin, please hurry :p

fess
07-22-2004, 05:40 AM
AHH, how was it mate? DoDEC has changed...

MaRzY
07-22-2004, 10:46 PM
I've received news from Jed about the Enfield, and it's thumbs up from his end. So all i'm going to do now is adjust the right hand for all anims, so it holds the Enfield like in my WIP pic's, because i've only done the idle anim upto now. I'm also thinking of taking a look at finding some custom sounds, and see if i can find some better then the defaults, then ill release, which i'm hoping will be tomorrow.


Ill not be releasing the new meshed version at the same time though, this will follow a few days later. Because i would like to get some feedback on this model first. Just incase someone points out anything about the model that i feel might need changing, therefore i can make the changes to the new meshed version before it's released. I'm also hoping this will give me a little more time to finish the Hi poly PIAT model and meshes aswell, so i can release both models and meshes at the same time, giving skinners looking for a project a choice of two models to have a crack at, well thats the plan anyway...:).

Dillinger
07-26-2004, 01:26 PM
Marzy, any chance you could give us a De-FOV'd version of this to skin?

I can't stand how goofy the big enfield looks. Hate FOV! :)

fess
07-26-2004, 03:10 PM
^^That would be nice:D

Forral
07-26-2004, 03:15 PM
Indeed it would

Brutal
07-26-2004, 03:36 PM
Yes no fov would be lovely

{tBs}IamDoydy
07-26-2004, 04:22 PM
all these anti-fov people :O

/me runs and pukes at the thought

MaRzY
07-26-2004, 08:29 PM
OMG it's the none FOV crew..........lol.


I like FOV models, else it just make rifles look like pointy sticks to me, i can understand that you being skinners like models with no FOV edits as they make better renders, and that some like them ingame to. But every part of this model has had FOV edits, apart from the small fittings, and the model was also UV mapped after i made these FOV edits, so as to keep stretching of the meshes down to a minimum.

Now when you say De-FOV what do you actually mean, do you mean all of the model, or just everything beyond the receiver towards the end of model.

Mortar
07-26-2004, 08:49 PM
FOV is here because the HL engine is F(_)cked and long models look really wierd, enlarging them at the edge counters the problem and make the model to look normal again... i dunno why all of you want de foved models :/

Billie|Joe
07-26-2004, 11:14 PM
i've become a 1/2 and 1/2 fov/nofov guy myself, it looks good on most models but it's just ugly when they over do it (default tommy)

Dillinger
07-27-2004, 12:14 AM
I liked DoD better without FOV modelling, now everything seems too big and goofy. It works on some models, like the SMGs look good with it, but with rifles it just makes them look huge. The default K98 looks like a 2x4.

But Marzy -- when I say de-FOV'd, I mean everything after the receiver.

Grain
07-27-2004, 12:25 AM
Originally posted by MaRzY
Now when you say De-FOV what do you actually mean, do you mean all of the model, or just everything beyond the receiver towards the end of model. I mean a model that hasn’t been distorted in any way. It would have the same dimensions a the real life gun.

Forral
07-27-2004, 01:54 AM
The rifles just seem incredibly short and stubby when the have the FOV thingy. I tihnk it look better ingame, and yes, in renders.

Brutal
07-27-2004, 03:24 AM
I think no fov also looks better.

Andy Whyberd
07-27-2004, 03:28 AM
Is FOV Field Of View and if so whats so importaint about it?

fess
07-27-2004, 05:16 AM
It changes the scale of the weapon due to the HL engine f00kin the the long models up... I think thats right.... anyone wanna confirm this/correct me...

Brutal
07-27-2004, 05:29 AM
Yes they basicly make the fornt end fatter and longer etc to make it look shorter and "more realistc":rolleyes: but if u look at the k98, it looks as thought the barrel is pointing upwards. The fov edits were absoluty stupid if u ask me the lengths were fine before hand and look at the thompson it looks short and stubby.

Bring back the Biff....we want no FOV.

Andy Whyberd
07-27-2004, 11:10 AM
ahhh cool guys thank's i didnt quite understand what the FOV was but now i do.

Well i think it would b wrong to hav FOV In this!

Mortar
07-29-2004, 05:06 PM
Originally posted by | b r u t a l |
we want no FOV.
Use the "I" word next time please.

Fov or not i just want it to look realistic, take dod's k98 for an example, it's fov edited but it look chunky and short and not too real... so that's a bad fov usage but if you make it right, it should look real, nicer and overall better looking than a non edited model.

Trigger
07-29-2004, 07:32 PM
Somewhere inbetween default FOV and no FOV would be a good compromise.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.