Inch
05-09-2003, 11:37 AM
Right,
I'm back at it again. After getting dod_v2base out, this one is my second map. dod_insula is a working title. I think it will rename it dod_grunberg. Production is going VERY fast since i'm in a creative mood last weeks. So there's a pro, compared to the rather slow finishing of dod_v2base.
Currently, the allied spawn of the map is almost finished (brushwork). I'm going to start the middle part of the map and after that the axis.
Right, what's this all about?
setting: a german village called 'grunberg'.
situation: the allies have seized half of the village, the germans are still occupying the other half.
The village itself is a mixture of a couple of main roads and a small maze of backalley's. Some houses are accessible and are easily turned into small strongholds.
A small sewer system makes it possible to pop up unexpectedly and make quick changes to the situation.
Allies: capture the axis half of the village.
Axis: capture the allied half of the village.
I know, unoriginal objectives. But my main goal with this map is to creat swift but hard streetfights with shifting situations.
I've been inspired by flash and donner for the lay-out of the map ;) Anyway, enjoy these screenies
http://www.student.rug.ac.be/~matthias/dod/dod_insula7.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula11.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula12.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula13.jpg
enjoy!!
PS: if you are wondering what happened to the farm. I had a small accident with conflicting filenames and stuff and I accidently deleted it... *waaaaaaaaah* anyway, good because otherwise I wouldn't be making this map!
I'm back at it again. After getting dod_v2base out, this one is my second map. dod_insula is a working title. I think it will rename it dod_grunberg. Production is going VERY fast since i'm in a creative mood last weeks. So there's a pro, compared to the rather slow finishing of dod_v2base.
Currently, the allied spawn of the map is almost finished (brushwork). I'm going to start the middle part of the map and after that the axis.
Right, what's this all about?
setting: a german village called 'grunberg'.
situation: the allies have seized half of the village, the germans are still occupying the other half.
The village itself is a mixture of a couple of main roads and a small maze of backalley's. Some houses are accessible and are easily turned into small strongholds.
A small sewer system makes it possible to pop up unexpectedly and make quick changes to the situation.
Allies: capture the axis half of the village.
Axis: capture the allied half of the village.
I know, unoriginal objectives. But my main goal with this map is to creat swift but hard streetfights with shifting situations.
I've been inspired by flash and donner for the lay-out of the map ;) Anyway, enjoy these screenies
http://www.student.rug.ac.be/~matthias/dod/dod_insula7.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula11.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula12.jpg
http://www.student.rug.ac.be/~matthias/dod/dod_insula13.jpg
enjoy!!
PS: if you are wondering what happened to the farm. I had a small accident with conflicting filenames and stuff and I accidently deleted it... *waaaaaaaaah* anyway, good because otherwise I wouldn't be making this map!