[REL x2] B.A.R. & M1 Garand


Forral
06-22-2004, 05:21 PM
BAR comes with default and Sushi's anims with two slightly different skins included.
Garand also comes in two versions, one with buttsmackage and one with a bayonet.

Garand Wood (now v2): Me
Garand Metal: Rotzbua
Bayonet Hack: Pvt Malarky

B.A.R. Skin = Me

P&Ws are a mix of Pvt Malarky's conversions and the origionals.

*FULL CREDITS IN README*

Full size Garand render (800kb) (http://robin.shatteredvision.co.uk/garandv2_r2.jpg) - Small Garand render (http://robin.shatteredvision.co.uk/garandv2_r2_small.jpg)

Full size B.A.R. render (950kb) (http://robin.shatteredvision.co.uk/barv1_r1.jpg) - Small B.A.R. render (http://robin.shatteredvision.co.uk/barv1_r1_small.jpg)

DOWNLOAD:
[Both - 16.4MB] (http://robin.shatteredvision.co.uk/gen_bar_garand.zip) - [Garand - 3.8MB] (http://robin.shatteredvision.co.uk/gen_garandv2.zip) - [B.A.R. - 12.6MB] (http://robin.shatteredvision.co.uk/gen_bar.zip)

PedroTheLion
06-22-2004, 05:43 PM
A very nice release here. I'm using both the garand and a bar.

Billie|Joe
06-22-2004, 05:47 PM
cool cool :p

mr.sparkle
06-22-2004, 05:48 PM
hooooooly bejeeebus!!

nice job

Richy
06-22-2004, 06:17 PM
MIRRORS YAY!!!!
Mirror for Garand (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1198)

Mirror for B.A.R. (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1200)

Mirror for both together (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1199)

BaDkaRmA158Th
06-22-2004, 07:13 PM
Impressive.
Man, this model with Highbinder's garand animations..my god.

syl
06-22-2004, 07:26 PM
looking very nice, especially ythe garand. are there any ingame pics??

Rancid Coleslaw
06-22-2004, 10:35 PM
Best bar ever. Probably using garand too. This earns my stamp of approval, Sexcellent.

Toejam Football
06-22-2004, 10:48 PM
Man, these are really great, Im using both of them, after I take off idle animation and change origins to my liking of course :D

Nice work.

3mmbullet
06-23-2004, 12:25 AM
this models r terrific!
btw..can someone teach me how to change the model from the airborne sleeve to the default one?

Swedish
06-23-2004, 01:24 AM
Excellent Garand. :D

Czar Nick
06-23-2004, 06:48 PM
I don't suppose any kind soul would be willing to slap Sushi's reload animations on either Ripa's bipodless BAR or the default bipod BAR?

[eF]Rommel
06-23-2004, 07:16 PM
Originally posted by Czar Nick
I don't suppose any kind soul would be willing to slap Sushi's reload animations on either Ripa's bipodless BAR or the default bipod BAR?


Man... that bipodless bar made me shed a tear! Just like 3.1...differnt model and all, but still, so so close :)

But yes... the animations would be nice. Suppose it may take some work though...

schnozzletov
06-24-2004, 12:55 PM
Hey, I have a really quick question, I love ther sleeve and the gloves. I want to put them on all my weapons, but I do not know how to resize the bitmaps. If someone could help me, thanks a whole awful lot.
-Milo

Meleculo
06-24-2004, 01:48 PM
Originally posted by Czar Nick
I don't suppose any kind soul would be willing to slap Sushi's reload animations on either Ripa's bipodless BAR or the default bipod BAR?

I'll give it a go, I take it you'd prefer Ripa's?
-E- Blah, couldn't get it to work for the life of me, skeleton gets all funked up during that anim, but you do realise Sushi released those anims on the default BAR right? If you wanted just the reload on the default, same problem happened because it uses a different skelly, I know nothing of modeling, I just do everything with simple (de)compiling.

Originally posted by 3mmbullet
btw..can someone teach me how to change the model from the airborne sleeve to the default one?

I'd have to make sure I could do it right, but sure.
-E- As long as I don't have to work with Sushi's skeleton of doom, it panned out and it's simple enough.

Originally posted by schnozzletov
Hey, I have a really quick question, I love ther sleeve and the gloves. I want to put them on all my weapons, but I do not know how to resize the bitmaps

Sleeves involve compile work, but as for the gloves, I'm assuming you know how use Jed's HLMV to do it and yours are all 256x256ish, just take another one with the texures that size such as Canuck's (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=983) and edit for sizes as needed. (Like changing 256x256 to 252x255 or somthing, I use Paint, could use somthing else) If you don't know how to do any of that just ask me.

Aim handle's in the profile.

Czar Nick
06-24-2004, 10:02 PM
Sure, I would appreciate it on Ripa's, but the default would be fine as well. :D

Thanks for you effort.

Grain
06-24-2004, 10:27 PM
Nice looking Garand and B.A.R, But I am wondering why I am not mentioned once in the credits considering I did several things to that Garand.

3mmbullet
06-25-2004, 01:45 AM
I'd have to make sure I could do it right, but sure.
-E- As long as I don't have to work with Sushi's skeleton of doom, it panned out and it's simple enough.


damn i love the animation
it's so cool

Sushi
06-25-2004, 04:01 AM
Aren't my BAR anims a bit aged and obsolete and a bit of an eye sore now (The bipod open/close anims are now out of sync with the actual draw time, arent they?

Oh, and it's impossible to stick my reload anims on the normal BAR. The "skeleton of doom" i used have zeroed out rotations

Exit 31
06-25-2004, 12:41 PM
Very nice work man! One little detail; you have te edit the qc file for the proper sounds to work on the 'Sushi' BAR. They have some non DOD sounds. The sounds i means are the ones played when deploying.
I realy love your Garand!!

Richy
06-25-2004, 06:10 PM
Yeah this bar is out of sync with the reload sound.

Silverghost
06-25-2004, 07:06 PM
thats cuase the frams that triggers the reload event wasnt changed.

easy fix.

Richy
06-25-2004, 07:16 PM
im retarded haha. i dunno how. SO i just stare at the reload animations.

Andy Whyberd
06-26-2004, 02:48 AM
can some 1 add the Bayonet To the P and W Models plz that would b cool!

darkflame
06-26-2004, 08:25 PM
Originally posted by Silverghost
thats cuase the frams that triggers the reload event wasnt changed.

easy fix.

Can you fix it please:confused:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.