Waffen SS
Andy Whyberd
06-14-2004, 03:24 PM
Hi guys!
here is an effort from me.
Credits :
Camo: Vandori, Hostre, Recoloured By Me.
Helmet: RTCW, Nordvolk, Recoloured by me.
Model: Day Of Defeat Team
Sorry if i got it wrong!
Pic (http://www.dayofdefeat.net/forums/attachment.php?s=&postid=454501)
Download (http://files.dodnetwork.com/download.php?userid=7&imagel=Waffen SS.zip)
Enjoy!
Rabid Whale
06-14-2004, 03:29 PM
Looks good man, nice set. :)
Since I'm using default models due to the high polys of weapon models, these will look great. Nice work:cool:
BaDkaRmA158Th
06-14-2004, 07:05 PM
"Since I'm using default models due to the high polys of weapon models, these will look great. Nice work"
Good to see im not the only one in this fregin' boat!
My computer rocks your sox, however halflife is a older engine it can ONLY handle a set amount of polygones no matter WHAT software.hardware is ran with it.
The only diffrence is how fast you get to that set polygone limit, so a guy runing default will be WAY lower then some one useing edited models, also the amount you see in your screen 24/7 if theres 6 guys and each is 2k polys that 2k x6
not to mention the sprites..sounds..blah blah.
long story short, even a ubber computer will bog down when useing edited models no matter what its got "under the hood"
Only way to fix this is to totaly redo the base engine "quake1"
quake2 has the ability of takeing x6 of what halflife can, quake3 even more..so on and so forth. "to handle new feature that computers can do now a days"
1-6 years dont mean a thing..its what the engine THINKS the computers can handle.
i remember when a p1 166 W/voodooII was all the rage, now...HAH.
End of story.
Nordvolk
06-15-2004, 07:19 AM
back 2 topic :
your zip contained no flying away helmet and hat models ( those who fly away by a headshot)so i made them - i edited the hat model that it uses now a hat texture with same size as the player models - put both files in your dod models folder
BaDkaRmA158Th
06-15-2004, 10:39 AM
Nordvolk, good show ol' man.
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