FX/DK - Axis Skullhead Trenchcoats


BAWNG
06-01-2004, 06:10 PM
I was wondering if somebody could convert these (http://www.dayofdefeat.net/forums/showthread.php?threadid=28725) axis for 1.2.

Thanks in advance..

TupacForever
06-01-2004, 07:12 PM
http://schlex.net/dir/_page/downloads.php?id=111111200

2nd to last on that page.

BAWNG
06-01-2004, 07:47 PM
Thanks alot man.


EDIT : Tested ingame, they arent converted for 1.2.. the bazooka anims are messed and when the knife/spade or nades are wielded it does a walking anim.

TupacForever
06-01-2004, 09:43 PM
sorry thought it was converted :(

Nordvolk
06-02-2004, 05:04 AM
Originally posted by BAWNG
Thanks alot man.


EDIT : Tested ingame, they arent converted for 1.2.. the bazooka anims are messed and when the knife/spade or nades are wielded it does a walking anim.

im not sure , but i think no custom model is converted especially for 1.2 - those for 1.1 all work well with 1.2 - i have custom models for all countries and classes installed and i never noticed anything wrong

BAWNG
06-02-2004, 07:20 AM
I was going to say, the bazooka anims should work... as they were in 1.1 etc. and I can live with the knife anims.

Weird O_o

BAWNG
06-02-2004, 09:02 PM
Well, I got everything worked out. This was a very weird problem.. in my LAN games the anims were messed but online everything is fine. Weird weird stuff.

Nordvolk
06-03-2004, 11:24 AM
maybe u played 1.0 on the lan :D

BAWNG
06-03-2004, 02:35 PM
Hmm, quite possible. Because I DID update yesterday... but I was playing 1.2 before that... oh well, everythings said and done.

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