Hack Jobbing, Converting player models, sliding textures, and other useful Tutorials.


Editor321
05-30-2004, 08:22 PM
Here are some Tutorials that you should read before giving up heading to the request forum, bugging the authors, or filling up release threads with Requests.

I will update this on a regular basis:

Admins, if you could sticky this ill make sure it stays updated with good info for the new people :D

*NEW* How to make your own sniper scope sprites (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=6005)

Converting 1.0 Models to 1.1 (http://editor321.telefragged.com/Editor321/Editor/7.htm) This same process works for 1.1 to 1.2 conversions

How to Convert Paratrooper models for standard play (http://editor321.telefragged.com/Editor321/Editor/1.htm)

How to Reorigin a Weapon Using Jed's Model Viewer (http://editor321.telefragged.com/Editor321/Editor/3.htm)

How to fixing "Sliding Textures"/"Moving Textures" (http://editor321.telefragged.com/Editor321/Editor/4.htm)

Installing Models, Spites, and Sounds into Steam-101 (http://editor321.telefragged.com/Editor321/Editor/5.htm)

Hack Jobbing Models 101 (http://editor321.telefragged.com/Tutorial/hacking/hack_jobbing_models_101.htm)

Model Transparency Tutorial (http://collective.valve-erc.com/index.php?doc=1043360861-70912800)

LATEST COMPILER
http://editor321.telefragged.com/Tutorial/studiomdl.exe
LATEST DECOMPILER
http://editor321.telefragged.com/Tutorial/mdldec.exe

Jed's Half Life Model Viewer (http://wunderboy.org/3d_games/utils/hlmv.php)

GUI StudioMDL (MUST LOOK FOR COMPILERS!!) (http://www.wunderboy.org/3d_games/utils/guistudiomdl.php)

GCF Extractor for Steam GCF Files (For those who want to use it, im sure ur out there) (http://countermap.counter-strike.net/Nemesis/files/files/gcfscape110beta.zip)

Milkshape 3D Related Tutorials:

Offical Milkshape Tutorials (http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html)

Other Stuff Worth Reading:

Modelling, Texturing and Copyright Law (Hackjobbers should be aware of this) (http://dayofdefeat.com/forums/showthread.php?s=&threadid=16620)

Free Editing Software (http://dayofdefeat.com/forums/showthread.php?s=&threadid=13371)

How to make your own Flags (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=34554)

Splinter
05-30-2004, 08:29 PM
Good job Editor.
This should be stickied. :)

Mike-
05-30-2004, 08:31 PM
Sticky. :cool:

Engineer
05-30-2004, 09:01 PM
sticky plz. <3

StaticDreams
05-30-2004, 09:45 PM
Stickeh!

Swedish
05-30-2004, 09:49 PM
OMG OMG STICKY!

:D

Editor321
05-31-2004, 05:53 AM
thx for the support guys :)

id like to see it stickied too :p

Cheeto
05-31-2004, 08:54 AM
Now whenever people ask me questions like these I can send em here. :)

Highbinder
05-31-2004, 10:27 AM
Top stuff, but you should add a download link to ms3d 1.6.6a, the newest one isn't as good for HL hacking really :confused:

Cheeto
05-31-2004, 11:18 AM
What's wrong with the new one?

Highbinder
05-31-2004, 12:12 PM
Mainly the rename bones function, as Peril from the CDG forums put it- aka '**** up my hack plz'.

Also it has problems displaying textures sometimes and is generally biased towards UT2k3

Trp. Jed
05-31-2004, 12:18 PM
Well I havent had a single problem since installing the latest 1.7 patch and the ****ed up my bones problem is because people dont turn off "rename bones". I'd call that human error the failure to press the "please dont **** up my hax" option.

Anyway, you forgot GUIStudioMDL on the list ;)

- Jed

{tBs}IamDoydy
05-31-2004, 12:43 PM
nice one mate, a good little collection. stick me, stick me, stick me!

Ska Wars
05-31-2004, 01:32 PM
Nice list mate, i'm sure this will be a big help to all the new members MSA has seen recently.

- Ska

Editor321
05-31-2004, 02:08 PM
Originally posted by Trp. Jed

Anyway, you forgot GUIStudioMDL on the list ;)

- Jed


Where can i get that :) silly question, if you can post a link ill be sure to add it to the list once i get home from school :)

Trp. Jed
05-31-2004, 02:44 PM
the URL in my sig, same place you get all my stuff. ;)

- Jed

RealyPssd
05-31-2004, 03:09 PM
Any 1.X > 1.2 Player Model conversion tutorial?

Editor321
05-31-2004, 04:05 PM
Thanks Jed me is stupid sometimes :)

@RealyPssd, it should be the same process, just ur copying the 1.2 to the 1.1 instead of the 1.1 to the 1.0 However i dunno if we need another compiler, try it out

EDIT:

Update with GUI Studio MDL and GFC Extractor!

[noclan]Operator
05-31-2004, 11:14 PM
Thank you Editor, this was a real help. Finally I could fix some of the costum stuff that was bugging me for some time now.

Sticky it.

Editor321
06-01-2004, 04:06 PM
Update:

Fixed the Para to standard play convert link, one too many http://'s

thanks (4THIDUSA) SSG for the heads up

Andy Whyberd
06-02-2004, 02:12 AM
would it b possible to add the sling on to a M1A1 Carbine (Para)?

i was goin 2 do it but i dunno if its a gd idea or not.

Editor321
06-02-2004, 05:59 AM
for sure u can add a sling to a folding carbine, its up to you.

if you wanted, u can add a sling to every gun :p
thats if u wanted

Andy Whyberd
06-06-2004, 05:47 AM
how do u shoulder a weapon?

i cant find the right numbers if u c wat i mean it keeps looking real bad can some 1 tell me the numbers?

Editor321
06-06-2004, 09:01 AM
Update:

How to make your own flags (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=34554)

As for the #'s, it should say in the tutorial,

that and making origins takes time, there isnt just one set of #'s that is automaticly shoulder origins, u need to find em

Andy Whyberd
06-06-2004, 09:51 AM
k im just gonna mess around and see wat i find

Loco
06-07-2004, 12:03 PM
Stickied.:)

Captain Dan
06-13-2004, 06:17 AM
Y4YZ0RZ!!!!!!!!111:D :cool:

GJ Editor!!!! :).

-Captain Dan

Andy Whyberd
06-26-2004, 02:39 AM
some of the links r down :(

Editor321
07-01-2004, 03:52 PM
updated with how to make sniper scope sprites tutorial :p

Swedish
08-31-2004, 06:33 PM
A tutorial on how to make pee wee's with a complete v.mdl would be appreciated.

Billie|Joe
08-31-2004, 06:40 PM
you would have to defov the model first (if not already) by scalling the vertices down to a normal size. Then you would have to go through every single missing face's errr opposite end and mirror the face and then snap the vertices with the vertices where it should be together. Not sure if i'm making anysense here but... if there are no coresponding face then (like the metal plate on the back of a stock) you would have to take it from an existing model

Captain Dan
11-03-2004, 07:31 PM
OMG WTF???!!!! Its been my first post in a while but I come back to THIS??!!!:confused: :eek: :angry:

Folks, we should take action IMMEDIATELY. If ANY of you have any of the stuff from Editor's sites, we should make a temporary database of it all. Who here can host?

-Captain Dan

cheebs4761
12-10-2004, 08:50 PM
Yes, I would very much like to view this "How to convert paratroopers for standard play tutorial". Its obviously more complicated than just changing the file name. Some wanna tell me or point me in the direction to helpful information?

JohnPaulJones
02-05-2005, 05:08 AM
Aaaargh the weapon reorigin turotial link is not working!! Could someone please gve me the working link, I ned to know how to reorigin!:(

Steel Blade
02-05-2005, 05:21 AM
Originally posted by JohnPaulJones
Aaaargh the weapon reorigin turotial link is not working!! Could someone please gve me the working link, I ned to know how to reorigin!:(

Read the readme.txt included in Jeds HLMV.

Cpl. Entek
08-25-2005, 06:07 AM
Anyone going to be mirroring these usefull links? Would very much like to get hold of these tutorials for personal usage :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.