M1 Garand reload re-animation

05-30-2004, 05:02 AM
Uh, yeah. No manual bolt closing here!

PICTURE (http://engy.tgkb.net/Garand.jpg)

DOWNLOAD (http://engy.tgkb.net/GarandReload.zip)

Comments and mirrors accepted.

05-30-2004, 05:06 AM
Very nice. I like it alot. Good Job.
Although its a bit fast. :(

I just started animating myself.....its hard work.

Steel Blade
05-30-2004, 05:52 AM
The bolt closing is way to fast. Slow it down abit and you've got a winnar, this anim is hot :D

Multiple Wounds
05-30-2004, 06:50 AM
does it only work with the default model, or do custom models all use the default anims?

05-30-2004, 07:37 AM
I am pretty certain that every 1.x Garand released to date uses the default skeleton.

05-30-2004, 03:24 PM
looks like hes got the crackhead twitches..

other than that its pretty good

05-30-2004, 08:39 PM
not bad....

could still be improved upon?

make it smoother or something

its times like these u wished glimsharp is still around in these boards....the old times.

i still have his old FG 42 back in beta 2 as well as his brit pack :)

05-30-2004, 09:09 PM
Originally posted by gr3nad3
make it smoother or something

Yeah it is too.. rigid.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.