Rel - High Res Karabiner 98 kurz


Brutal
05-28-2004, 04:23 AM
Well it's finnaly here, 2 versions, shiny and a more flat style metal, hope you enjoy cheers...

***Note for hosts***
Feel Free to upload this on your sites.
Cheers.

Download Thanks to Engineer (http://engy.tgkb.net/k98s.zip)
Download Thanks to DODEC (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1143)

fess
05-28-2004, 04:34 AM
I likes, gj mate, will there be a non bayo version? Link on dodec soon..

Brutal
05-28-2004, 04:35 AM
only bayo version im a fraid....and thanks for host:)

fess
05-28-2004, 04:40 AM
Thats cool mate, need anything hosted you can send it to me....:)

Mike-
05-28-2004, 05:17 AM
Good ****ing job, Brut. I've been longing for a decent K98 for quite some time now. :D

kING-tIGER
05-28-2004, 06:52 AM
damn!! nice model!!

Forral
05-28-2004, 08:10 AM
Looks great brut, as usual.

Using :cool:

Lewis
05-28-2004, 09:53 AM
UCfiles.com mirror (http://www.ucfiles.com/files/pafiledb.php?action=file&id=500)

Silverghost
05-28-2004, 11:47 AM
ack! crop textures, hate those. Makes it a pain for importing stuff. Who compilied these? You should apply jeds fix, or use the dod use a slight older studio mdl

Great skins though!

Felix
05-28-2004, 01:17 PM
You don't need Jed's fix with non-player models....

Mortar
05-28-2004, 01:36 PM
Quality work bruta but not to my taste... it's too grainy/sharp for me :| but it's a very good job, look amazing on 2D.

SWAT
05-28-2004, 01:40 PM
pee wees.

{tBs}IamDoydy
05-28-2004, 01:50 PM
great release brut, i like it a lot.

{tBs}IamDoydy
05-28-2004, 02:21 PM
brutal mate, i found an error with the sleeves, have a look at the attacthment :/

Warlord-Sco-
05-28-2004, 02:36 PM
Great stuff, im gonna use the one with more metal highlights.

Superb work as always cobber;)

Billie|Joe
05-28-2004, 04:26 PM
Originally posted by {tBs}IamDoydy
brutal mate, i found an error with the sleeves, have a look at the attacthment :/

yah, you put the texture from MaRzY's brit sleeves but on a differen't mesh/model :/

*edit* same with the us one :s

Silverghost
05-29-2004, 02:42 AM
Originally posted by Felix
You don't need Jed's fix with non-player models.... uhh yes you do

explain the 511x508 textures and such.

Felix
05-29-2004, 10:24 AM
The only reason you ever need Jed's fix is with player models because the original Half-Life compiler only handles 256 animations where the DoD player models have 300+ so it needs a custom compiler, but this custom compiler has a bug where the command $cliptotextures does not work...the command that keeps textures from being resized during compiling. Because weapon models have way fewer than 256 animations, the default Half-Life compiler can be used along with $cliptotextures in the .qc file to prevent texture cropping.

Grain
05-29-2004, 01:32 PM
Pretty good, but I kind of like your old K98 better. I think I still use that.

Silverghost
06-04-2004, 10:56 PM
Good point Felix

You gonna do the k98 scoped one aswell Brut?

Billie|Joe
06-09-2004, 07:47 PM
Originally posted by SWAT
I still want pee wees for the k98.

Here we are, i know there's a missing face by the sights but, eh :p (http://home.comcast.net/~pvt.malarkey/brut98pw.zip)

SWAT
06-09-2004, 09:09 PM
OMG THANK YOU!

40Inch
06-12-2004, 05:02 PM
This is an awesome k98...I've been using it for a while now. Bayootiful.

Originally posted by Silverghost
You gonna do the k98 scoped one aswell Brut?

Could always slap your own together for now like I did. Used MaRzY's old high res scoped k98 and resized the new textures to fit.

Then I added a noise layer to the old scope, touched up the lens and voila! Half-assed scoped k98! hehe

The wood is different but it'll hold me over. :D

Billie|Joe
06-28-2004, 05:12 PM
P and W Models (''')(@_o)(''') (http://home.comcast.net/~pvt.malarkey/Brut98kPW.zip)

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