Rel - High Res Karabiner 98 kurz

05-28-2004, 04:23 AM
Well it's finnaly here, 2 versions, shiny and a more flat style metal, hope you enjoy cheers...

***Note for hosts***
Feel Free to upload this on your sites.

Download Thanks to Engineer (
Download Thanks to DODEC (

05-28-2004, 04:34 AM
I likes, gj mate, will there be a non bayo version? Link on dodec soon..

05-28-2004, 04:35 AM
only bayo version im a fraid....and thanks for host:)

05-28-2004, 04:40 AM
Thats cool mate, need anything hosted you can send it to me....:)

05-28-2004, 05:17 AM
Good ****ing job, Brut. I've been longing for a decent K98 for quite some time now. :D

05-28-2004, 06:52 AM
damn!! nice model!!

05-28-2004, 08:10 AM
Looks great brut, as usual.

Using :cool:

05-28-2004, 09:53 AM mirror (

05-28-2004, 11:47 AM
ack! crop textures, hate those. Makes it a pain for importing stuff. Who compilied these? You should apply jeds fix, or use the dod use a slight older studio mdl

Great skins though!

05-28-2004, 01:17 PM
You don't need Jed's fix with non-player models....

05-28-2004, 01:36 PM
Quality work bruta but not to my taste... it's too grainy/sharp for me :| but it's a very good job, look amazing on 2D.

05-28-2004, 01:40 PM
pee wees.

05-28-2004, 01:50 PM
great release brut, i like it a lot.

05-28-2004, 02:21 PM
brutal mate, i found an error with the sleeves, have a look at the attacthment :/

05-28-2004, 02:36 PM
Great stuff, im gonna use the one with more metal highlights.

Superb work as always cobber;)

05-28-2004, 04:26 PM
Originally posted by {tBs}IamDoydy
brutal mate, i found an error with the sleeves, have a look at the attacthment :/

yah, you put the texture from MaRzY's brit sleeves but on a differen't mesh/model :/

*edit* same with the us one :s

05-29-2004, 02:42 AM
Originally posted by Felix
You don't need Jed's fix with non-player models.... uhh yes you do

explain the 511x508 textures and such.

05-29-2004, 10:24 AM
The only reason you ever need Jed's fix is with player models because the original Half-Life compiler only handles 256 animations where the DoD player models have 300+ so it needs a custom compiler, but this custom compiler has a bug where the command $cliptotextures does not work...the command that keeps textures from being resized during compiling. Because weapon models have way fewer than 256 animations, the default Half-Life compiler can be used along with $cliptotextures in the .qc file to prevent texture cropping.

05-29-2004, 01:32 PM
Pretty good, but I kind of like your old K98 better. I think I still use that.

06-04-2004, 10:56 PM
Good point Felix

You gonna do the k98 scoped one aswell Brut?

06-09-2004, 07:47 PM
Originally posted by SWAT
I still want pee wees for the k98.

Here we are, i know there's a missing face by the sights but, eh :p (

06-09-2004, 09:09 PM

06-12-2004, 05:02 PM
This is an awesome k98...I've been using it for a while now. Bayootiful.

Originally posted by Silverghost
You gonna do the k98 scoped one aswell Brut?

Could always slap your own together for now like I did. Used MaRzY's old high res scoped k98 and resized the new textures to fit.

Then I added a noise layer to the old scope, touched up the lens and voila! Half-assed scoped k98! hehe

The wood is different but it'll hold me over. :D

06-28-2004, 05:12 PM
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Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.