MSA in 1.2


maRtin
05-26-2004, 10:16 AM
Does anyone have a definative answer as to what MSA components do and don't work with 1.2?

I have some Axis models which don't appear to work and some allied ones which do.

I also hear that old K43 models don't work because of the new buttsmack anim.

Also, is there somewhere to get player models for 1.2 so I can just export the old skins from 1.1 models and replace the default 1.2 one?

Sorry if this is somewhere else already - I just couldn't find it. :)

maRts

Ska Wars
05-26-2004, 10:29 AM
I aint had much time to really play around with them but generally here's what I know so far:

All weapons work except K43 due to the extra animation.

Mapmodels, sprites and all that should work fine still.

Player models. From what I've seen some see to work ok (e.g. my FJs are ok) but others don't (My brits dont move their legs for some reason).

For now I'd jus stick with the weapons and leave the player models till one of us can be arsed taking a closer look and seeing whats what (I nominate mortar cos I'm too lazy :p )

- Ska

Nordvolk
05-26-2004, 02:32 PM
old k43 models dont work but all other things will work - if your playermodels ( they have to be for 1.1 ) dont work reinstall them cause some files maybe are deleted from steam - dont know why but it is so

maRtin
05-26-2004, 05:24 PM
Hmmm

Is there a way that one could extract the player models from the DOD gcf files?

Or do you have to wait for a helpful team member to post heems?

Dillinger
05-27-2004, 11:15 AM
Originally posted by maRtin
Hmmm

Is there a way that one could extract the player models from the DOD gcf files?

Or do you have to wait for a helpful team member to post heems? http://countermap.counter-strike.net/Nemesis/files/files/gcfscape110beta.zip

maRtin
05-27-2004, 11:45 AM
Yeah thanks chaps.

I just read my way down to this:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=33391

Cheers.

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