New model compiler??


[907th] Ensign
05-22-2004, 10:21 AM
With all the twist and mistexured models, i was wondering if there is a new compiler we have to use.

mXed.dk
05-22-2004, 10:51 AM
i dont know ...

JED !!! where are u when we need u !
help us !

=DD=Wolf Kahler
05-23-2004, 06:35 AM
I think Jed's already got a lot on his plate.

A compiler was released for 1.1.

It might still be in one of the stickies up above.

I haven't heard anything about any changes that would require a new compiler. As far as I know, the 1.1 one works fine. Both for weapons and players.

Silverghost
05-23-2004, 12:35 PM
the players models havent changed a bit since 1.1.

So i dont know what is causing the problem. One thing that has come up is that some people are missing their us or axis-infT.mdl And downloadin ones has supposedly fixed this. :/

Ska Wars
05-23-2004, 04:04 PM
Everything should be working fine save the K43 cos its got the new butt smack animations.

Player models should be fine too cos the US/Axis Bazooka class uses the MG body (i think) and the PIAT uses the Sarge.

- Ska

fess
05-24-2004, 06:26 AM
What about the Springfield? When my steam updated to 1.2 it deleted the v model. Is this right? I thought the only changes made were to the scope....would a custom model still work?

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