Detailed Textures in 1.2


FuzzDad
05-20-2004, 07:19 AM
Some of you probably don't have cache extractors and I know you'd like to take a crack at detailed textures for your maps....here you go:

http://mysite.verizon.net/warewind/files/detail_rc1.zip

I'm not sure if my host will allow many downloads so better get it while you can...the file contains the text and all teh tga files associated with the detaled textures in 1.2

Here is the verc article on them:

http://collective.valve-erc.com/index.php?doc=1076548934-94242500

mXed.dk
05-20-2004, 07:35 AM
lovely

{GL}DoubleD
05-20-2004, 03:27 PM
Funny, I was just about to post about this. Thanks, FD. =b

Mortar
05-21-2004, 09:23 AM
I wanted to post some feedback about the details textures, dunno if it's the right place but here we go...

I really don't know how the detail textures work, i haven't really got into it too much but imo from what i saw in DoD so far im not impressed at all.

I thought we will be seeing a higher resolution of the acctual material we are looking at from a close distance but that's not the case. from what i saw it look like someone opened the wad files in ps, doubled the size... ran the texturizer filter or a similar one, sharpend the image and saved it, imo the detail textures lack with real details and they are not very realistic.

I've also found some wierd things while running them, i dunno if it's a problem with the engine or they were just done poorly but that's how the road in flash look with detail textures on, the grass pattern blends with the road and it becomes a grass with a gray color:

FuzzDad
05-21-2004, 09:42 AM
It's a personal preference deal...and with over 1500 textures to block out I worked from the texture name. So if the texture had the name "grass" in it I went with a grass detail texture. Occasionally mappers will combine stuff like grass and road and brick and wood...hard to pick up on that via the file name. Even if I did know that it was a combo texture (I knew about this one) I took a look...liked what I saw and there you go. You'd be suprised how few people work on DoD...it's not a community effort. I asked Mugsy if I could take a crack at detailed textures...he said as long as he didn't have to make a code change it was ok...i presented them the files and presto...in the game.

To work this out I actually extracted 100% of all the textures from all the wads into a folder...then pulled those texture names into a database and then parsed together the file in a report. It only took me a few hours and I was able to automate the entire process. Because some mappers use multiple wads you're going to notice some textures without the detail texture applied...I could not account for 100% of the textures...only those from the wad's associated with the map name.

You can do some of your own experiementing...create your own tga file. Look in the maps directory at the detail texture files...notice the tga file name associated with the varying textures...change them all you want...this is a client side option that's entirely optional and it's for you to customize the game any which-way you'd like.

As to the tga files themselves. I think they look great...these are the CS-CZ ones so they are Valve-created and it's one more example of how open the dev team is to optional things (like personal sounds, models, etc)

Mortar
05-21-2004, 10:00 AM
I do appriciate the effort to implent those ingame, i don't think it's something bad or shouldn't be in the game... im just saying i thought it would be acctualy high resolution, i don't complain you couldn't personaly skin all of them into high resolution ones, i don't think anyone can do such thing perfectly, especialy when he didn't make most of the textures in the first place...

FuzzDad
05-21-2004, 11:29 AM
You can't do a specific detail texture for every texture or you would overload the system w/thousands and thousands of tga files. Since every texture in the game is owned by Valve it's their choice what detail texture to use. The only people so far who seem to be complaining are the texture artists and a few folks who just don't like them. I agree that other games do this better but given the age of the engine and that growth for hl1 code is about dead...all effort is going to HL2....I think it's pretty decent.

It's been a unqualified success (if you believe the posts) but as always...since you can't please all the people all the time you have to please yourself. :)

Mortar
05-22-2004, 03:53 AM
Sure, i completely understand it FD... im not complaining im just telling the facts, it's also not a bad thing, some texture do look better with it but i think that in the end of the day i won't use it, if somebody wanna use it it's cool and why not having more options anyway ? ;-] it's always better if you can choose what you want.

Gorbachev
05-25-2004, 12:18 PM
Oh, awesome, looks like I'm going to spend the afternoon setting up detail textures for my map.

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