Editor321
05-07-2003, 07:03 PM
Nomad and Polygons M1 Garand Pack For V1.0
Credits:
Model:Nomad
Skin: Polygon
Skin: Slinky
Skin:Mercatorn
Dark Brown Wood(Brown.zip): Winters86(R3aveR)
P Models:RealyPssd
Animations:Dod Team (1.0)
Covert: Marksman(Model) and Editor321(Skins, zip, host)
Sound: Jacobson(clipin)
-5 Versions of the same Gun :), if you want another one done i can do it, but on my spare time.
-Yes they all use the same clip, it doesnt match, but its better than the default, so i kept it consistnat
-Marksman Fixed Multiple Bugs and Mesh/Texture Alignment errors
Note this: I Did not make ingame shots for all the versions, just 1 so you could see the origins, the rest are hlmv shots. Sry for any pissing off i did.
http://www.planethalflife.com/editor321/images/Garand_Pack_Versions.jpg
http://www.planethalflife.com/editor321/images/garandtut/PolyGarand.jpg
**HOW DO CHANGE THE TEXTURES FOR NEWBS AND OTHER PEEPS**
Ok you need these Programs:
Half-Life Model Veiwer(HLMV)
Ms Paint (DONT TELL ME YOU DONT HAVE IT)
Step1: Get the Garand that has the skin you want on it.(Refere to Tut Screen 1)http://www.planethalflife.com/editor321/images/garandtut/step1.jpg
Step2: Use HLMV to export the textures(Refere to Tut Screen 2)Name it is name for easy import later.http://www.planethalflife.com/editor321/images/garandtut/step2.jpg
Step3: Resize each texture to fit. A table is given below:
(Order Given)
2-slink.bmp=500x347
1-slink.bmp=508x507
4-slink.bmp=608x249
3-slink.bmp=600x392
wood.bmp=608x409
Step4: Resizing Textures(How To)
They have to meet the measurements above for each texture.
Visual Instructions supplied (Refere to Tut Screen 4)http://www.planethalflife.com/editor321/images/garandtut/step4.jpg
Step5: Now Import Your Texture on one of the models, by pressing the import button and selecting to correct texture.
This may need to be done to the P models which there measurement chart is the following: (Follow the same steps)
W Models have the same size
2-slink.bmp=512x512
1-slink.bmp=512x512
4-slink.bmp=612x256
3-slink.bmp=612x412
wood.bmp=612x412
Side Note: The one's in this package all fit each other for easy switching
And I think thats it. Hope I havent done anything like bored you, pissed you off or such of the like, it was meant to help if it didnt, plz let me know.
-Editor321
Tut Masta :D
I know theres no chance but sticky for the tut?
Download (http://www.fileplanet.com/dl.aspx?/planethalflife/Editor321/nomad_and_polygons_m1_garand.zip)
Credits:
Model:Nomad
Skin: Polygon
Skin: Slinky
Skin:Mercatorn
Dark Brown Wood(Brown.zip): Winters86(R3aveR)
P Models:RealyPssd
Animations:Dod Team (1.0)
Covert: Marksman(Model) and Editor321(Skins, zip, host)
Sound: Jacobson(clipin)
-5 Versions of the same Gun :), if you want another one done i can do it, but on my spare time.
-Yes they all use the same clip, it doesnt match, but its better than the default, so i kept it consistnat
-Marksman Fixed Multiple Bugs and Mesh/Texture Alignment errors
Note this: I Did not make ingame shots for all the versions, just 1 so you could see the origins, the rest are hlmv shots. Sry for any pissing off i did.
http://www.planethalflife.com/editor321/images/Garand_Pack_Versions.jpg
http://www.planethalflife.com/editor321/images/garandtut/PolyGarand.jpg
**HOW DO CHANGE THE TEXTURES FOR NEWBS AND OTHER PEEPS**
Ok you need these Programs:
Half-Life Model Veiwer(HLMV)
Ms Paint (DONT TELL ME YOU DONT HAVE IT)
Step1: Get the Garand that has the skin you want on it.(Refere to Tut Screen 1)http://www.planethalflife.com/editor321/images/garandtut/step1.jpg
Step2: Use HLMV to export the textures(Refere to Tut Screen 2)Name it is name for easy import later.http://www.planethalflife.com/editor321/images/garandtut/step2.jpg
Step3: Resize each texture to fit. A table is given below:
(Order Given)
2-slink.bmp=500x347
1-slink.bmp=508x507
4-slink.bmp=608x249
3-slink.bmp=600x392
wood.bmp=608x409
Step4: Resizing Textures(How To)
They have to meet the measurements above for each texture.
Visual Instructions supplied (Refere to Tut Screen 4)http://www.planethalflife.com/editor321/images/garandtut/step4.jpg
Step5: Now Import Your Texture on one of the models, by pressing the import button and selecting to correct texture.
This may need to be done to the P models which there measurement chart is the following: (Follow the same steps)
W Models have the same size
2-slink.bmp=512x512
1-slink.bmp=512x512
4-slink.bmp=612x256
3-slink.bmp=612x412
wood.bmp=612x412
Side Note: The one's in this package all fit each other for easy switching
And I think thats it. Hope I havent done anything like bored you, pissed you off or such of the like, it was meant to help if it didnt, plz let me know.
-Editor321
Tut Masta :D
I know theres no chance but sticky for the tut?
Download (http://www.fileplanet.com/dl.aspx?/planethalflife/Editor321/nomad_and_polygons_m1_garand.zip)