cross hair question
im interested in making my own crosshairs, and ive read omega's tutorial. as far as i can tell, that is referencing how to make crosshairs for 3.1. so my question is...would using his template still work for 1.0, or should i use the dodcross.spr file in 1.0...and if i have to use that which bits are the ones to be edited?
=DD=Wolf Kahler
05-07-2003, 07:32 PM
In the default dodcross.spr file, there's two bits to edit. They look like this:
!¯
That's what you edit. There's the possibility for more detailed mayhem by editting that particular TXT file I forget the name of, but I won't go in to that.
Not quite as easy as it should be of course.. bah.
Shade-of-Grey
05-07-2003, 07:56 PM
hud.txt <--the uber complicated txt file that controls the hud
i dont understand it at all
but it's really nto helpful except for making parts of the crosshair go away...
i cant wiat until 3.1 xhair compatablility is back
ok well heres the deal...i figured out how to make my own an all...but the deal is like i read they dont reflect they get duplicated. so if i make one i intend to look like:
> . < it will instead look like < . <
so im stuck with making the vertical and horizontal look the same at both ends...and i can live with that. but when i made my own and tested it today...it was super inaccurate. i modified the hud.txt file to accomodate the width and heigth of my vertical and horizontal hairs but i didnt alter the x, y axis at all.
accoriding to colonel forbin who stated in http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=2988&perpage=15&pagenumber=1 :
=====================
Now, here's the good news, you don't have to stick to the 3 pixel wide hairs that everybody thinks. The vertical and Horizontal sprites are automatically centered on the screen. Just modify the width/height in the hud.txt and they'll be centered properly.
=====================
i shouldnt have to mess with the x and y axis...so im at a loss here.
in summary...i can make the hairs i just cant make em accurate :\
any suggestions?
Damn, this is pretty complicated considering we're talking crosshairs here. *siiiiiiigh*
its complicated to me, considering ive never tried customizing anything with any of my games before...some people have a natural knack for tweaking code and making programs and altering things but for someone whos not an expert at computers it can be frustrating.
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