[WIP] High-Poly K98 Scope


mXed.dk
04-12-2004, 09:58 AM
i used most of the day to make this Scope

its hollow so wot u see at the ends are glass, im gonna make the glass additive

it hads 1188 polys

mXed's high-poly scope (http://www.mxed.1go.dk/images/scope.jpg )
real k98 scope (http://www.mxed.1go.dk/images/scope2.jpg )

u maybe need to manually copy&paste, and then add a space after .jpg

Billie|Joe
04-12-2004, 11:24 AM
real sexy, nj

{tBs}IamDoydy
04-12-2004, 12:20 PM
Originally posted by Pvt.Malarkey
real sexy, nj

yes, but it is 1k polys :D lol, gj

Silverghost
04-12-2004, 01:41 PM
w00t 404

edit: nm, the copy&paste crap i didnt do.

Scope looks very nice. To high poly of the lousy HL engine. But it could be used for renders and such.

mXed.dk
04-13-2004, 01:02 AM
well there are still some polys that i can delete
some unseen faces
maybe it can be used for HL2

MaRzY
04-13-2004, 01:48 AM
Thats looking nice, and if you cut back on unseen faces you should be able to knock the polycount down quite a bit. Tell me though, is the middle section all one piece, as in the fittings are joined to that section. Because if they are, you would be better off making the fitting separate, and just using a straight cylinder for the middle, with the fittings sized so they sink just below the cylinders surface, this way you will save a load more polys.

mXed.dk
04-13-2004, 05:09 AM
the fittings are separate from the scope
but i maybe need to redo the fittings

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.