MaRzY
04-10-2004, 09:56 PM
Here is my biggest release to date, i made it to complement Jeds Para models, which can be found HERE (http://www.wunderboy.org/3d_games/dod/brit_can_airborne.php)
I've decided to get V.1 of this pack out into the community, as it's going to be sometime before i get some more of my custom models ready for release. And it's just gathering dust at the min, because i'm putting alot of my time at present, into learning new modeling methods for modern game engines.
I've not included my hand models with this release, because i did not want to up the polycount anymore, in the hope more peeps could make use of this pack. I will release the hand models on there own for others to use if they should wish to, sometime soon.
Here is some info about some of the changes i have made to the default models.
All transparent textures have been remapped to there own UV maps, except the bren, which has had the transparences removed, by adding some extra polys to the model. I've done this because some graphic drivers down grade the textures when transparent flags are used, so by doing this more peeps will get the max quality out of the textures.
There are two bren models, one is default, with default anim's the other is the enhanced 3 arm version, i've taken the magazine that i enhanced for the 3 arm version and added this to the default one, as that part of the model has always bugged me.
The enfields have been reskined by Jed, and he remeshed the wood, to use one UV map instead of the original two. I've added my Hi poly scope to the scoped version, which Jed remeshed to fit Rustys scope texture. I've then rearranged the UV map, which left enough room to blend this with skin5 UV map, making the model a little more efficient.
I've also redone the right hand bones, so there smaller, to compensate for FOV, and reworked the shoot, reload anim's and also the draw anim for the scoped version.
The webley has had many changes, i've totally rebuilt the hammer and pin, added cylinders for the bullet chambers, and a slot for the pin to pass through, these use transparences, to make it more efficient. I've then added another 16 bones to the model, for the individual bullets and bullet ends, and speed loader to be animated. All the anim's have been reworked or tweaked in some way. I also UV mapped and skinned the Speed loader and release catch to a new UV map, other UV maps have also been changed a little in places from the default. Some custom sounds have been added.
The Knife is default, but i've used the enhanced Hand model originally edited by ripa, and re edited by me, from Triggers elite tommy knife, that i released sometime ago.
The PIAT has been enhanced, by making the main tube, and main dome of the bomb rounder.
The pack also includes my three custom Sten models, the MK2, Mk2S AND MK5, aswell as my custom Mills granade.
Most sleeves have been tweaked for the individual models, and some thumb ends have been enhanced.
I would just like to say a big thanks to Jed for he's great enfield skins, and giving me support through out the making of this pack, and the idea to make the pack in the first place. And big thanks to all those others that have suppled material for this pack.
Here is the text taken from the readme.
British Para Weapon Pack By MaRzY
Credits:
Sleeve models: MaRzY
Sleeve skin: camo Trp.Cow, cuffs MaRzY
Enfields:
Models: Dod Dev Team
Skins: Trp. Jed
Scope Model: MaRzY
Scope Skin: Rusty
Animations: Dod Dev Team & MaRzY
Brens:
Models: Dod Dev Team, Glimsharp, MaRzY
Skins: Dod Dev Team
Animations: Dod Dev Team, Glimsharp, MaRzY
Mills Grenade:
Model: MaRzY
Skins: MarzY
Animations: Dod Dev Team & MaRzY
Webley:
Model: Dod Dev Team & MaRzY
Skins: Dod Dev Team & MaRzY
Animations: Dod Dev Team & MaRzY
PIAT:
Model: Dod Dev Team & MaRzY
Skins: Dod Dev Team
Animations: Dod Dev Team
Knife:
Model: Dod Dev Team
Skins: Dod Dev Team
Animations: Dod Dev Team
Stens:
Sten Mk5, Mk2, Mk2S Models: MaRzY
Skins: Polygon,BruTaLiz@tioN and rotzbua, With further edits by MaRzY
Animations: Dod Dev Team & MaRzY
Hands:
Knife hand models: Dod Dev Team, Ripa, with futher edits made by MaRzY
All other hand models: Dod Dev Team, with some having edited thumb ends by MaRzY.
Hand Skins: Dod Dev Team
UV mapping:
Enfield wood and scope Trp. Jed
All other UV editing MaRzY.
Extra Bones: MaRzY.
Sounds: Unknown
THANKS TO ALL INVOLVED
Para weapons pic (http://homepage.ntlworld.com/scitzo/para_packv1.jpg)
Please use the mirror if possible, so as to save on my bandwith, thanks.
Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1093)
Download (http://homepage.ntlworld.com/sonofroy/Para_pack_v1.zip)
Bugs:
Theres a glitch when reloading the PIAT, i can't work out why, so if anyone can shed some light on this problem so i can fix it, that would be great.
Mirrors and Host welcome as always.
If you you think i've missed anyone out in the credits, please let me know, so i can correct them.
Enjoy....:)
Thanks to Canuck and the rest of the DoD Editing Center team for the mirror....:).
I've decided to get V.1 of this pack out into the community, as it's going to be sometime before i get some more of my custom models ready for release. And it's just gathering dust at the min, because i'm putting alot of my time at present, into learning new modeling methods for modern game engines.
I've not included my hand models with this release, because i did not want to up the polycount anymore, in the hope more peeps could make use of this pack. I will release the hand models on there own for others to use if they should wish to, sometime soon.
Here is some info about some of the changes i have made to the default models.
All transparent textures have been remapped to there own UV maps, except the bren, which has had the transparences removed, by adding some extra polys to the model. I've done this because some graphic drivers down grade the textures when transparent flags are used, so by doing this more peeps will get the max quality out of the textures.
There are two bren models, one is default, with default anim's the other is the enhanced 3 arm version, i've taken the magazine that i enhanced for the 3 arm version and added this to the default one, as that part of the model has always bugged me.
The enfields have been reskined by Jed, and he remeshed the wood, to use one UV map instead of the original two. I've added my Hi poly scope to the scoped version, which Jed remeshed to fit Rustys scope texture. I've then rearranged the UV map, which left enough room to blend this with skin5 UV map, making the model a little more efficient.
I've also redone the right hand bones, so there smaller, to compensate for FOV, and reworked the shoot, reload anim's and also the draw anim for the scoped version.
The webley has had many changes, i've totally rebuilt the hammer and pin, added cylinders for the bullet chambers, and a slot for the pin to pass through, these use transparences, to make it more efficient. I've then added another 16 bones to the model, for the individual bullets and bullet ends, and speed loader to be animated. All the anim's have been reworked or tweaked in some way. I also UV mapped and skinned the Speed loader and release catch to a new UV map, other UV maps have also been changed a little in places from the default. Some custom sounds have been added.
The Knife is default, but i've used the enhanced Hand model originally edited by ripa, and re edited by me, from Triggers elite tommy knife, that i released sometime ago.
The PIAT has been enhanced, by making the main tube, and main dome of the bomb rounder.
The pack also includes my three custom Sten models, the MK2, Mk2S AND MK5, aswell as my custom Mills granade.
Most sleeves have been tweaked for the individual models, and some thumb ends have been enhanced.
I would just like to say a big thanks to Jed for he's great enfield skins, and giving me support through out the making of this pack, and the idea to make the pack in the first place. And big thanks to all those others that have suppled material for this pack.
Here is the text taken from the readme.
British Para Weapon Pack By MaRzY
Credits:
Sleeve models: MaRzY
Sleeve skin: camo Trp.Cow, cuffs MaRzY
Enfields:
Models: Dod Dev Team
Skins: Trp. Jed
Scope Model: MaRzY
Scope Skin: Rusty
Animations: Dod Dev Team & MaRzY
Brens:
Models: Dod Dev Team, Glimsharp, MaRzY
Skins: Dod Dev Team
Animations: Dod Dev Team, Glimsharp, MaRzY
Mills Grenade:
Model: MaRzY
Skins: MarzY
Animations: Dod Dev Team & MaRzY
Webley:
Model: Dod Dev Team & MaRzY
Skins: Dod Dev Team & MaRzY
Animations: Dod Dev Team & MaRzY
PIAT:
Model: Dod Dev Team & MaRzY
Skins: Dod Dev Team
Animations: Dod Dev Team
Knife:
Model: Dod Dev Team
Skins: Dod Dev Team
Animations: Dod Dev Team
Stens:
Sten Mk5, Mk2, Mk2S Models: MaRzY
Skins: Polygon,BruTaLiz@tioN and rotzbua, With further edits by MaRzY
Animations: Dod Dev Team & MaRzY
Hands:
Knife hand models: Dod Dev Team, Ripa, with futher edits made by MaRzY
All other hand models: Dod Dev Team, with some having edited thumb ends by MaRzY.
Hand Skins: Dod Dev Team
UV mapping:
Enfield wood and scope Trp. Jed
All other UV editing MaRzY.
Extra Bones: MaRzY.
Sounds: Unknown
THANKS TO ALL INVOLVED
Para weapons pic (http://homepage.ntlworld.com/scitzo/para_packv1.jpg)
Please use the mirror if possible, so as to save on my bandwith, thanks.
Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1093)
Download (http://homepage.ntlworld.com/sonofroy/Para_pack_v1.zip)
Bugs:
Theres a glitch when reloading the PIAT, i can't work out why, so if anyone can shed some light on this problem so i can fix it, that would be great.
Mirrors and Host welcome as always.
If you you think i've missed anyone out in the credits, please let me know, so i can correct them.
Enjoy....:)
Thanks to Canuck and the rest of the DoD Editing Center team for the mirror....:).